Removed the unnecessary VControl abstraction layer.
VControl already directly depends on other UQM libraries, so this buys nothing. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2685 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.7:
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- Remove the unnecessary VControl memory abstraction layer - Michael
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- Fix compilation without Netplay support - SvdB
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- Added limited AIFF sound file decoder for playing 3DO originals;
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SDX2 decoder by SvdB - Alex
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@@ -20,7 +20,7 @@
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#include <string.h>
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#include <ctype.h>
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#include "vcontrol.h"
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#include "vcontrol_malloc.h"
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#include "misc.h"
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#include "keynames.h"
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#include "libs/log.h"
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#include "libs/reslib.h"
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@@ -89,7 +89,7 @@ static SDL_Event last_interesting;
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static keypool *
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allocate_key_chunk (void)
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{
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keypool *x = vctrl_malloc (sizeof (keypool));
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keypool *x = HMalloc (sizeof (keypool));
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if (x)
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{
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int i;
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@@ -111,7 +111,7 @@ free_key_pool (keypool *x)
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if (x)
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{
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free_key_pool (x->next);
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vctrl_free (x);
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HFree (x);
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}
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}
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@@ -145,9 +145,9 @@ create_joystick (int index)
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x->numaxes = axes;
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x->numbuttons = buttons;
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x->numhats = hats;
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x->axes = vctrl_malloc (sizeof (axis_type) * axes);
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x->buttons = vctrl_malloc (sizeof (keybinding *) * buttons);
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x->hats = vctrl_malloc (sizeof (hat_type) * hats);
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x->axes = HMalloc (sizeof (axis_type) * axes);
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x->buttons = HMalloc (sizeof (keybinding *) * buttons);
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x->hats = HMalloc (sizeof (hat_type) * hats);
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for (j = 0; j < axes; j++)
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{
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x->axes[j].neg = x->axes[j].pos = NULL;
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@@ -178,9 +178,9 @@ destroy_joystick (int index)
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{
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SDL_JoystickClose (stick);
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joysticks[index].stick = NULL;
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vctrl_free (joysticks[index].axes);
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vctrl_free (joysticks[index].buttons);
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vctrl_free (joysticks[index].hats);
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HFree (joysticks[index].axes);
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HFree (joysticks[index].buttons);
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HFree (joysticks[index].hats);
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joysticks[index].numaxes = joysticks[index].numbuttons = 0;
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joysticks[index].axes = NULL;
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joysticks[index].buttons = NULL;
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@@ -196,7 +196,7 @@ key_init (void)
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int i;
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pool = allocate_key_chunk ();
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(void)SDL_GetKeyState (&num_sdl_keys);
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bindings = (keybinding **) vctrl_malloc (sizeof (keybinding *) * num_sdl_keys);
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bindings = (keybinding **) HMalloc (sizeof (keybinding *) * num_sdl_keys);
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for (i = 0; i < num_sdl_keys; i++)
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bindings[i] = NULL;
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@@ -207,7 +207,7 @@ key_init (void)
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joycount = SDL_NumJoysticks ();
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if (joycount)
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{
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joysticks = vctrl_malloc (sizeof (joystick) * joycount);
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joysticks = HMalloc (sizeof (joystick) * joycount);
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for (i = 0; i < joycount; i++)
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{
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joysticks[i].stick = NULL;
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@@ -232,13 +232,13 @@ key_uninit (void)
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free_key_pool (pool);
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for (i = 0; i < num_sdl_keys; i++)
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bindings[i] = NULL;
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vctrl_free (bindings);
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HFree (bindings);
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pool = NULL;
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#ifdef HAVE_JOYSTICK
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for (i = 0; i < joycount; i++)
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destroy_joystick (i);
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vctrl_free (joysticks);
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HFree (joysticks);
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#endif /* HAVE_JOYSTICK */
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}
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@@ -1,21 +0,0 @@
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* re-#define these to use your own allocators. */
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#include "misc.h"
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#define vctrl_malloc HMalloc
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#define vctrl_free HFree
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