git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@391 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-10 17:46:12 +00:00
parent 69afc0541c
commit 8596a3d757
2 changed files with 10 additions and 10 deletions
+6
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@@ -1,4 +1,10 @@
0.2:
- Fixed planet stuff when leaving surface with lander, from PhracturedBlue
- RotatePlanet now holds GraphicsSem a shorter time, from PhracturedBlue
- Added proper mutex usage to 3do_getbody.c, from PhracturedBlue
- Scan uses now additive blit instead of transparency, from PhracturedBlue
- Loading game saved while in orbit fixed (bg correct), from PhracturedBlue
- Changed SDL_Delay to SleepThread in TFB_FlushGraphics
- Rendering thread now broadcasts to a condition variable, stopping most
of the problems we were having where a fast thread spams the DCQ with
too many requests to handle in a timely manner