Cleanups minor glitch fixes.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2499 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2006-11-13 02:00:06 +00:00
parent 53012324a8
commit 84590a8b36
+37 -21
View File
@@ -34,6 +34,7 @@
# include "netplay/netmelee.h"
# include "netplay/notify.h"
# include "libs/graphics/widgets.h"
# include "cnctdlg.h"
#endif
#include "options.h"
#include "races.h"
@@ -422,6 +423,18 @@ RepairMeleeFrame (PRECT pRect)
SetContext (OldContext);
}
static void
RedrawMeleeFrame (void)
{
RECT r;
r.corner.x = r.corner.y = 0;
r.extent.width = SCREEN_WIDTH;
r.extent.height = SCREEN_HEIGHT;
RepairMeleeFrame (&r);
}
static BOOLEAN
DrawTeamString (PMELEE_STATE pMS, COUNT side, COUNT HiLiteState)
{
@@ -856,7 +869,7 @@ InitMelee (PMELEE_STATE pMS)
SetContextClipRect (&r);
r.corner.x = r.corner.y = 0;
RepairMeleeFrame (&r);
RedrawMeleeFrame ();
pMS->flash_task = AssignTask (flash_selection_func, 2048,
"flash melee selection");
@@ -2212,12 +2225,6 @@ DoConnectingDialog (PMELEE_STATE pMS)
COLOR oldcolor;
TEXT t;
if (pMS->flash_task)
{
ConcludeTask (pMS->flash_task);
pMS->flash_task = 0;
}
// Build a network connection.
if (netConnections[which_side] != NULL)
closePlayerNetworkConnection(which_side);
@@ -2269,18 +2276,12 @@ DoConnectingDialog (PMELEE_STATE pMS)
if (PulsedInputState.menu[KEY_MENU_CANCEL])
{
// Terminate a network connection.
RECT r;
if (netConnections[which_side] != NULL) {
closePlayerNetworkConnection (which_side);
UpdateMeleeStatusMessage (which_side);
}
r.corner.x = 0;
r.corner.y = 0;
r.extent.width = SCREEN_WIDTH - (SAFE_X * 2);
r.extent.height = SCREEN_HEIGHT - (SAFE_Y * 2);
RepairMeleeFrame (&r);
RedrawMeleeFrame ();
pMS->InputFunc = DoMelee;
if (!pMS->flash_task)
{
pMS->flash_task = AssignTask (flash_selection_func, 2048,
@@ -2305,11 +2306,7 @@ DoConnectingDialog (PMELEE_STATE pMS)
SetPlayerInput ();
DrawControls (which_side, TRUE);
r.corner.x = 0;
r.corner.y = 0;
r.extent.width = SCREEN_WIDTH - (SAFE_X * 2);
r.extent.height = SCREEN_HEIGHT - (SAFE_Y * 2);
RepairMeleeFrame (&r);
RedrawMeleeFrame ();
UpdateMeleeStatusMessage (which_side);
pMS->InputFunc = DoMelee;
@@ -2349,7 +2346,7 @@ check_for_disconnections (PMELEE_STATE pMS)
{
PlayerControl[player] = HUMAN_CONTROL & STANDARD_RATING;
DrawControls (player, FALSE);
log_add (log_User, "Player %d has disconnected; shifting controls\n");
log_add (log_User, "Player %d has disconnected; shifting controls\n", player);
changed = TRUE;
}
}
@@ -2505,12 +2502,31 @@ DoMelee (PMELEE_STATE pMS)
case NET_BOT:
{
COUNT which_side;
BOOLEAN confirmed;
if (pMS->flash_task)
{
ConcludeTask (pMS->flash_task);
pMS->flash_task = 0;
}
which_side = pMS->MeleeOption == NET_TOP ? 1 : 0;
if (MeleeConnectDialog (which_side))
confirmed = MeleeConnectDialog (which_side);
RedrawMeleeFrame ();
if (confirmed)
{
pMS->Initialized = FALSE;
pMS->InputFunc = DoConnectingDialog;
}
else
{
if (!pMS->flash_task)
{
pMS->flash_task = AssignTask (flash_selection_func, 2048,
"flash melee selection");
}
}
break;
}
#endif