Do not overwrite GLOBAL_SIS (CrewEnlisted) when leaving HyperSpace.
This fixes bug #938. Entering combat while *in* HyperSpace appears to still update crew counts appropriately. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2646 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.7:
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Changes towards version 0.7:
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- Do not overwrite GLOBAL_SIS (CrewEnlisted) when leaving Hyperspace
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(Bug #938) - Michael
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- Fixed a text entry width problem that was deleting control template
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- Fixed a text entry width problem that was deleting control template
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names (Bug #947) - Michael
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names (Bug #947) - Michael
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- uio cleanups, documentation - SvdB
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- uio cleanups, documentation - SvdB
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@@ -880,10 +880,13 @@ init_sis (void)
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void
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void
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uninit_sis (RACE_DESCPTR pRaceDesc)
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uninit_sis (RACE_DESCPTR pRaceDesc)
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{
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if (LOBYTE (GLOBAL (CurrentActivity)) != IN_HYPERSPACE)
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{
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{
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GLOBAL_SIS (CrewEnlisted) = pRaceDesc->ship_info.crew_level;
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GLOBAL_SIS (CrewEnlisted) = pRaceDesc->ship_info.crew_level;
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if (pRaceDesc->ship_info.ship_flags & PLAYER_CAPTAIN)
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if (pRaceDesc->ship_info.ship_flags & PLAYER_CAPTAIN)
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GLOBAL_SIS (CrewEnlisted)--;
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GLOBAL_SIS (CrewEnlisted)--;
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}
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}
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}
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