git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@280 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-01 20:13:51 +00:00
parent f6776ea8ef
commit 80b2d1779f
2 changed files with 5 additions and 3 deletions
+1
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@@ -1,4 +1,5 @@
0.2:
- 3D planet view when entering orbit is now implemented
- TFB_DrawCommandQueue->FullSize was unitialised.
- Typo 'cultrue' for Thraddash fixed.
- Autopilot indicator no longer blinking on starmap and combat
+4 -3
View File
@@ -27,6 +27,7 @@ Glitches (don't crash the game, medium priority):
the frame counter to 10 times per second and start with -ttl.
- When landing to planet surface, crossfaded image is wrong compared to
landing position (and so 'flashes' when crossfade ends)
- Orbit screen has also other transition problems
- Flashing rects aren't perhaps always exactly the size of actual 3do version,
it should be checked (for example when selecting ship in fullgame battle)
- In melee, after battle, the game crashes.
@@ -84,8 +85,6 @@ Glitches (don't crash the game, medium priority):
- Captains portraits in melee aren't updated after a battle.
- Win32 version runs a bit faster than it should, due to some problems
with timer accuracies
- Missing earth missing surface map.
eartmap.ani wasn't in the 3DO release. So how was it handled there?
- precursor ships' crew count is misplaced in melee (SAFE_Y)
- Dialog choices sometimes exceed the rectangle they're supposed to be
bounded by. (SAFE_X?)
@@ -115,6 +114,9 @@ Implementation bugs (low priority):
- bilinear is only implemented under opengl
- opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw?
- 3D planet view when entering orbit is now done, but there's some things
which could make it look nicer, like better lighting, antialiasing/filtering,
better slave shield and removing occasional 'pops'
Stuff still to do (large):
- add a Key Jamming program
@@ -128,7 +130,6 @@ Stuff still to do (large):
Furthermore, saving and loading games uses cread and cwrite, which is
not endian-safe, and which is writing out values of heap pointers. This
really should be cleaned up just in general and made endian safe to boot.
- 3d planet view when entering orbit
- some packaging system for resources. zlib looks like something
which is suitable for this.
Addition: Physfs looks just what we want: http://icculus.org/physfs/