updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@280 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- 3D planet view when entering orbit is now implemented
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- TFB_DrawCommandQueue->FullSize was unitialised.
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- TFB_DrawCommandQueue->FullSize was unitialised.
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- Typo 'cultrue' for Thraddash fixed.
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- Typo 'cultrue' for Thraddash fixed.
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- Autopilot indicator no longer blinking on starmap and combat
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- Autopilot indicator no longer blinking on starmap and combat
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@@ -27,6 +27,7 @@ Glitches (don't crash the game, medium priority):
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the frame counter to 10 times per second and start with -ttl.
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the frame counter to 10 times per second and start with -ttl.
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- When landing to planet surface, crossfaded image is wrong compared to
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- When landing to planet surface, crossfaded image is wrong compared to
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landing position (and so 'flashes' when crossfade ends)
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landing position (and so 'flashes' when crossfade ends)
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- Orbit screen has also other transition problems
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- Flashing rects aren't perhaps always exactly the size of actual 3do version,
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- Flashing rects aren't perhaps always exactly the size of actual 3do version,
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it should be checked (for example when selecting ship in fullgame battle)
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it should be checked (for example when selecting ship in fullgame battle)
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- In melee, after battle, the game crashes.
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- In melee, after battle, the game crashes.
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@@ -84,8 +85,6 @@ Glitches (don't crash the game, medium priority):
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- Captains portraits in melee aren't updated after a battle.
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- Captains portraits in melee aren't updated after a battle.
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- Win32 version runs a bit faster than it should, due to some problems
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- Win32 version runs a bit faster than it should, due to some problems
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with timer accuracies
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with timer accuracies
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- Missing earth missing surface map.
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eartmap.ani wasn't in the 3DO release. So how was it handled there?
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- precursor ships' crew count is misplaced in melee (SAFE_Y)
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- precursor ships' crew count is misplaced in melee (SAFE_Y)
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- Dialog choices sometimes exceed the rectangle they're supposed to be
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- Dialog choices sometimes exceed the rectangle they're supposed to be
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bounded by. (SAFE_X?)
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bounded by. (SAFE_X?)
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@@ -115,6 +114,9 @@ Implementation bugs (low priority):
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- bilinear is only implemented under opengl
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- bilinear is only implemented under opengl
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- opengl misses all other modes than bilinear
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- opengl misses all other modes than bilinear
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- do them with software and/or pixel shader hw?
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- do them with software and/or pixel shader hw?
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- 3D planet view when entering orbit is now done, but there's some things
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which could make it look nicer, like better lighting, antialiasing/filtering,
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better slave shield and removing occasional 'pops'
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Stuff still to do (large):
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Stuff still to do (large):
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- add a Key Jamming program
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- add a Key Jamming program
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@@ -128,7 +130,6 @@ Stuff still to do (large):
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Furthermore, saving and loading games uses cread and cwrite, which is
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Furthermore, saving and loading games uses cread and cwrite, which is
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not endian-safe, and which is writing out values of heap pointers. This
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not endian-safe, and which is writing out values of heap pointers. This
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really should be cleaned up just in general and made endian safe to boot.
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really should be cleaned up just in general and made endian safe to boot.
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- 3d planet view when entering orbit
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- some packaging system for resources. zlib looks like something
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- some packaging system for resources. zlib looks like something
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which is suitable for this.
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which is suitable for this.
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Addition: Physfs looks just what we want: http://icculus.org/physfs/
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Addition: Physfs looks just what we want: http://icculus.org/physfs/
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