git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@280 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-01 20:13:51 +00:00
parent f6776ea8ef
commit 80b2d1779f
2 changed files with 5 additions and 3 deletions
+1
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@@ -1,4 +1,5 @@
0.2: 0.2:
- 3D planet view when entering orbit is now implemented
- TFB_DrawCommandQueue->FullSize was unitialised. - TFB_DrawCommandQueue->FullSize was unitialised.
- Typo 'cultrue' for Thraddash fixed. - Typo 'cultrue' for Thraddash fixed.
- Autopilot indicator no longer blinking on starmap and combat - Autopilot indicator no longer blinking on starmap and combat
+4 -3
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@@ -27,6 +27,7 @@ Glitches (don't crash the game, medium priority):
the frame counter to 10 times per second and start with -ttl. the frame counter to 10 times per second and start with -ttl.
- When landing to planet surface, crossfaded image is wrong compared to - When landing to planet surface, crossfaded image is wrong compared to
landing position (and so 'flashes' when crossfade ends) landing position (and so 'flashes' when crossfade ends)
- Orbit screen has also other transition problems
- Flashing rects aren't perhaps always exactly the size of actual 3do version, - Flashing rects aren't perhaps always exactly the size of actual 3do version,
it should be checked (for example when selecting ship in fullgame battle) it should be checked (for example when selecting ship in fullgame battle)
- In melee, after battle, the game crashes. - In melee, after battle, the game crashes.
@@ -84,8 +85,6 @@ Glitches (don't crash the game, medium priority):
- Captains portraits in melee aren't updated after a battle. - Captains portraits in melee aren't updated after a battle.
- Win32 version runs a bit faster than it should, due to some problems - Win32 version runs a bit faster than it should, due to some problems
with timer accuracies with timer accuracies
- Missing earth missing surface map.
eartmap.ani wasn't in the 3DO release. So how was it handled there?
- precursor ships' crew count is misplaced in melee (SAFE_Y) - precursor ships' crew count is misplaced in melee (SAFE_Y)
- Dialog choices sometimes exceed the rectangle they're supposed to be - Dialog choices sometimes exceed the rectangle they're supposed to be
bounded by. (SAFE_X?) bounded by. (SAFE_X?)
@@ -115,6 +114,9 @@ Implementation bugs (low priority):
- bilinear is only implemented under opengl - bilinear is only implemented under opengl
- opengl misses all other modes than bilinear - opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw? - do them with software and/or pixel shader hw?
- 3D planet view when entering orbit is now done, but there's some things
which could make it look nicer, like better lighting, antialiasing/filtering,
better slave shield and removing occasional 'pops'
Stuff still to do (large): Stuff still to do (large):
- add a Key Jamming program - add a Key Jamming program
@@ -128,7 +130,6 @@ Stuff still to do (large):
Furthermore, saving and loading games uses cread and cwrite, which is Furthermore, saving and loading games uses cread and cwrite, which is
not endian-safe, and which is writing out values of heap pointers. This not endian-safe, and which is writing out values of heap pointers. This
really should be cleaned up just in general and made endian safe to boot. really should be cleaned up just in general and made endian safe to boot.
- 3d planet view when entering orbit
- some packaging system for resources. zlib looks like something - some packaging system for resources. zlib looks like something
which is suitable for this. which is suitable for this.
Addition: Physfs looks just what we want: http://icculus.org/physfs/ Addition: Physfs looks just what we want: http://icculus.org/physfs/