Cleanup.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2944 8092fc87-c524-0410-9efc-e669fe64eaf9
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+39
-28
@@ -1985,6 +1985,42 @@ check_for_disconnections (MELEE_STATE *pMS)
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#endif
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#endif
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static void
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nextControlType (COUNT which_side)
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{
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switch (PlayerControl[which_side])
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{
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case HUMAN_CONTROL | STANDARD_RATING:
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PlayerControl[which_side] = COMPUTER_CONTROL | STANDARD_RATING;
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break;
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case COMPUTER_CONTROL | STANDARD_RATING:
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PlayerControl[which_side] = COMPUTER_CONTROL | GOOD_RATING;
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break;
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case COMPUTER_CONTROL | GOOD_RATING:
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PlayerControl[which_side] = COMPUTER_CONTROL | AWESOME_RATING;
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break;
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case COMPUTER_CONTROL | AWESOME_RATING:
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PlayerControl[which_side] = HUMAN_CONTROL | STANDARD_RATING;
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break;
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#ifdef NETPLAY
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case NETWORK_CONTROL | STANDARD_RATING:
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if (netConnections[which_side] != NULL)
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closePlayerNetworkConnection (which_side);
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UpdateMeleeStatusMessage (-1);
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PlayerControl[which_side] = HUMAN_CONTROL | STANDARD_RATING;
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break;
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#endif /* NETPLAY */
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default:
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log_add (log_Error, "Error: Bad control type (%d) in "
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"nextControlType().\n", PlayerControl[which_side]);
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PlayerControl[which_side] = HUMAN_CONTROL | STANDARD_RATING;
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break;
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}
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DrawControls (which_side, TRUE);
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}
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BOOLEAN
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BOOLEAN
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DoMelee (MELEE_STATE *pMS)
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DoMelee (MELEE_STATE *pMS)
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{
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{
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@@ -2160,34 +2196,9 @@ DoMelee (MELEE_STATE *pMS)
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case CONTROLS_TOP:
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case CONTROLS_TOP:
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case CONTROLS_BOT:
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case CONTROLS_BOT:
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{
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{
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COUNT which_side;
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COUNT which_side =
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(pMS->MeleeOption == CONTROLS_TOP) ? 1 : 0;
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which_side = pMS->MeleeOption == CONTROLS_TOP ? 1 : 0;
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nextControlType (which_side);
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if (PlayerControl[which_side] & HUMAN_CONTROL)
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PlayerControl[which_side] =
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COMPUTER_CONTROL | STANDARD_RATING;
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else if (PlayerControl[which_side] & AWESOME_RATING)
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{
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PlayerControl[which_side] =
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HUMAN_CONTROL | STANDARD_RATING;
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}
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#ifdef NETPLAY
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else if (PlayerControl[which_side] & NETWORK_CONTROL)
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{
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if (netConnections[which_side] != NULL)
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closePlayerNetworkConnection (which_side);
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UpdateMeleeStatusMessage (-1);
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PlayerControl[which_side] =
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HUMAN_CONTROL | STANDARD_RATING;
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}
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#endif /* NETPLAY */
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else
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PlayerControl[which_side] = ((
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PlayerControl[which_side]
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& (STANDARD_RATING | GOOD_RATING |
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AWESOME_RATING)) << 1) | COMPUTER_CONTROL;
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SetPlayerInput ();
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DrawControls (which_side, TRUE);
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break;
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break;
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}
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}
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}
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}
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