Better Netplay reset and abort handling. Some small other fixes.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2571 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -2261,8 +2261,8 @@ Awaiting incoming connection
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#(Attempting outgoing connection...)
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Attempting outgoing connection
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#(Connected. Press RIGHT to disconnect.)
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Connected. Change setting to disconnect.
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#(Connected. Change the control method to disconnect.)
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Connected. Change the control method to disconnect.
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#(Confirmation cancelled. Press FIRE to reconfirm.)
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@@ -2324,20 +2324,52 @@ Top player changed something -- need to reconfirm.
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#(Press SPACE to cancel)
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Press SPACE to cancel
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#(Connect to remote host)
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Connect to remote host
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#(Wait for incoming connection)
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Wait for incoming connection
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#(Cancel)
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Cancel
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#(Host)
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Host
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#(Port)
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Port
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#(Net Delay)
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Net Delay
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Net Delay
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#(Disconnect for an unspecified reason.)
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Disconnect for an unspecified reason.
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#(Connection aborted due to version mismatch.)
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Connection aborted due to version mismatch.
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#(Connection aborted due to an internal protocol error.)
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Connection aborted due to an internal protocol error.
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#(Game aborted for an unspecified reason.)
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Game aborted for an unspecified reason.
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#(Game aborted due to loss of synchronisation.)
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Game aborted due to loss of synchronisation.
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#(Game aborted by the remote player.)
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Game aborted by the remote player.
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