Better Netplay reset and abort handling. Some small other fixes.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2571 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2006-12-06 03:39:12 +00:00
parent 66a9b84837
commit 7958a9e87f
32 changed files with 815 additions and 160 deletions
+35 -3
View File
@@ -2261,8 +2261,8 @@ Awaiting incoming connection
#(Attempting outgoing connection...)
Attempting outgoing connection
#(Connected. Press RIGHT to disconnect.)
Connected. Change setting to disconnect.
#(Connected. Change the control method to disconnect.)
Connected. Change the control method to disconnect.
#(Confirmation cancelled. Press FIRE to reconfirm.)
@@ -2324,20 +2324,52 @@ Top player changed something -- need to reconfirm.
#(Press SPACE to cancel)
Press SPACE to cancel
#(Connect to remote host)
Connect to remote host
#(Wait for incoming connection)
Wait for incoming connection
#(Cancel)
Cancel
#(Host)
Host
#(Port)
Port
#(Net Delay)
Net Delay
Net Delay
#(Disconnect for an unspecified reason.)
Disconnect for an unspecified reason.
#(Connection aborted due to version mismatch.)
Connection aborted due to version mismatch.
#(Connection aborted due to an internal protocol error.)
Connection aborted due to an internal protocol error.
#(Game aborted for an unspecified reason.)
Game aborted for an unspecified reason.
#(Game aborted due to loss of synchronisation.)
Game aborted due to loss of synchronisation.
#(Game aborted by the remote player.)
Game aborted by the remote player.