Fixed random-selecting ships in netplay
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3165 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -529,6 +529,7 @@ GetMeleeStarShips (COUNT playerMask, HSTARSHIP *ships)
|
|||||||
BOOLEAN ok;
|
BOOLEAN ok;
|
||||||
GETMELEE_STATE gmstate;
|
GETMELEE_STATE gmstate;
|
||||||
TimeCount now;
|
TimeCount now;
|
||||||
|
COUNT i;
|
||||||
|
|
||||||
#ifdef NETPLAY
|
#ifdef NETPLAY
|
||||||
for (playerI = 0; playerI < NUM_PLAYERS; playerI++)
|
for (playerI = 0; playerI < NUM_PLAYERS; playerI++)
|
||||||
@@ -554,8 +555,10 @@ GetMeleeStarShips (COUNT playerMask, HSTARSHIP *ships)
|
|||||||
now = GetTimeCounter ();
|
now = GetTimeCounter ();
|
||||||
gmstate.InputFunc = DoGetMelee;
|
gmstate.InputFunc = DoGetMelee;
|
||||||
gmstate.Initialized = FALSE;
|
gmstate.Initialized = FALSE;
|
||||||
for (playerI = 0; playerI < NUM_PLAYERS; playerI++)
|
for (i = 0; i < NUM_PLAYERS; ++i)
|
||||||
{
|
{
|
||||||
|
// We have to use TFB_Random() results in specific order
|
||||||
|
playerI = GetPlayerOrder (i);
|
||||||
gmstate.player[playerI].selecting =
|
gmstate.player[playerI].selecting =
|
||||||
(playerMask & (1 << playerI)) != 0;
|
(playerMask & (1 << playerI)) != 0;
|
||||||
gmstate.player[playerI].ships_left = battle_counter[playerI];
|
gmstate.player[playerI].ships_left = battle_counter[playerI];
|
||||||
|
|||||||
Reference in New Issue
Block a user