Skeleton for pre-connect configuration dialog
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2497 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -3857,6 +3857,14 @@ SOURCE=..\sc2code\clock.h
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# End Source File
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# Begin Source File
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SOURCE=..\sc2code\cnctdlg.c
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# End Source File
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# Begin Source File
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SOURCE=..\sc2code\cnctdlg.h
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# End Source File
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# Begin Source File
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SOURCE=..\sc2code\coderes.h
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# End Source File
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# Begin Source File
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@@ -1,7 +1,7 @@
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uqm_SUBDIRS="comm libs planets ships"
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uqm_CFILES="battle.c border.c build.c cleanup.c clock.c collide.c comm.c
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commanim.c commglue.c confirm.c credits.c cyborg.c demo.c
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displist.c dummy.c encount.c fmv.c galaxy.c gameev.c
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uqm_CFILES="battle.c border.c build.c cleanup.c clock.c cnctdlg.c collide.c
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comm.c commanim.c commglue.c confirm.c credits.c cyborg.c
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demo.c displist.c dummy.c encount.c fmv.c galaxy.c gameev.c
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gameinp.c gameopt.c gendef.c getchar.c globdata.c gravity.c
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gravwell.c grpinfo.c hyper.c init.c intel.c intro.c ipdisp.c
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load.c loadship.c master.c melee.c menu.c misc.c mouse_err.c
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@@ -0,0 +1,65 @@
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//Copyright Michael Martin, 2006
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef NETPLAY
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#include "cnctdlg.h"
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#include "controls.h"
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typedef struct connect_dialog_state
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{
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BOOLEAN (*InputFunc) (struct connect_dialog_state *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN Initialized;
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int which_side;
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int option;
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} CONNECT_DIALOG_STATE;
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typedef CONNECT_DIALOG_STATE *PCONNECT_DIALOG_STATE;
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static BOOLEAN
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DoMeleeConnectDialog (PCONNECT_DIALOG_STATE state)
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{
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if (!state->Initialized)
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{
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state->Initialized = TRUE;
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SetDefaultMenuRepeatDelay ();
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/* Prepare widgets, draw stuff, etc. */
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}
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/* But this is skeletal, so just end immediately */
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return FALSE;
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}
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BOOLEAN
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MeleeConnectDialog (int side)
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{
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CONNECT_DIALOG_STATE state;
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state.Initialized = FALSE;
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state.which_side = side;
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state.InputFunc = DoMeleeConnectDialog;
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DoInput ((PVOID)&state, TRUE);
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return TRUE;
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}
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#endif /* NETPLAY */
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@@ -0,0 +1,31 @@
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//Copyright Michael Martin, 2006
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef NETPLAY
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#ifndef _CNCTDLG_H
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#define _CNCTDLG_H
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#include "libs/compiler.h"
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BOOLEAN MeleeConnectDialog (int side);
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#endif /* _CNCTDLG_H */
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#endif /* NETPLAY */
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@@ -2503,9 +2503,16 @@ DoMelee (PMELEE_STATE pMS)
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#ifdef NETPLAY
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case NET_TOP:
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case NET_BOT:
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pMS->Initialized = FALSE;
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pMS->InputFunc = DoConnectingDialog;
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{
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COUNT which_side;
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which_side = pMS->MeleeOption == NET_TOP ? 1 : 0;
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if (MeleeConnectDialog (which_side))
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{
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pMS->Initialized = FALSE;
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pMS->InputFunc = DoConnectingDialog;
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}
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break;
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}
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#endif
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case CONTROLS_TOP:
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case CONTROLS_BOT:
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