Function to give the player all devices.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3034 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -64,6 +64,7 @@ debugKeyPressed (void)
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{
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// State modifying:
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equipShip ();
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giveDevices ();
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// Give the player the ships you can't ally with under normal
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// conditions.
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@@ -348,6 +349,39 @@ equipShip (void)
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////////////////////////////////////////////////////////////////////////////
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void
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giveDevices (void) {
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SET_GAME_STATE (ROSY_SPHERE_ON_SHIP, 1);
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SET_GAME_STATE (ARTIFACT_2_ON_SHIP, 1);
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SET_GAME_STATE (ARTIFACT_3_ON_SHIP, 1);
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SET_GAME_STATE (SUN_DEVICE_ON_SHIP, 1);
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SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 1);
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SET_GAME_STATE (ULTRON_CONDITION, 1);
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//SET_GAME_STATE (ULTRON_CONDITION, 2);
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//SET_GAME_STATE (ULTRON_CONDITION, 3);
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//SET_GAME_STATE (ULTRON_CONDITION, 4);
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SET_GAME_STATE (MAIDENS_ON_SHIP, 1);
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SET_GAME_STATE (TALKING_PET_ON_SHIP, 1);
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SET_GAME_STATE (AQUA_HELIX_ON_SHIP, 1);
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SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 1);
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SET_GAME_STATE (UMGAH_BROADCASTERS_ON_SHIP, 1);
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SET_GAME_STATE (TAALO_PROTECTOR_ON_SHIP, 1);
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SET_GAME_STATE (EGG_CASE0_ON_SHIP, 1);
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SET_GAME_STATE (EGG_CASE1_ON_SHIP, 1);
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SET_GAME_STATE (EGG_CASE2_ON_SHIP, 1);
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SET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP, 1);
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SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1);
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SET_GAME_STATE (PORTAL_SPAWNER_ON_SHIP, 1);
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SET_GAME_STATE (PORTAL_KEY_ON_SHIP, 1);
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SET_GAME_STATE (BURV_BROADCASTERS_ON_SHIP, 1);
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SET_GAME_STATE (MOONBASE_ON_SHIP, 1);
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// Not strictly a device (although it originally was one).
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SET_GAME_STATE (DESTRUCT_CODE_ON_SHIP, 1);
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}
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////////////////////////////////////////////////////////////////////////////
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void
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clearEscorts (void)
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{
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@@ -49,6 +49,8 @@ const char *eventName (BYTE func_index);
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// Give the flagship a decent equipment for debugging.
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void equipShip (void);
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// Give the player all devices.
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void giveDevices (void);
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// Remove all escort ships.
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void clearEscorts (void);
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