updated (bug reports, controls, some misc preparation for 0.2)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@747 8092fc87-c524-0410-9efc-e669fe64eaf9
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THE UR-QUAN MASTERS
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THE UR-QUAN MASTERS v0.2 alpha -- homepage: http://sc2.sf.net/
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version 0.1 alpha
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Welcome to the second release of the Ur-Quan Masters port. This
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Welcome to the first release of the Ur-Quan Masters port. This
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document will tell you everything you need to play, even if you've
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document will tell you everything you need to play, even if you've
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never played the original.
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never played the original.
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@@ -40,10 +38,8 @@ faster as well -- but it also may not work on older cards.
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-c (or --scale=mode)
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-c (or --scale=mode)
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Graphics scaling mode (bilinear, sai or supersai). Default is none.
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Graphics scaling mode (bilinear, biadapt or biadv). Default is none.
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Try these to get smoother graphics with cost on performance.
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Try these to get smoother graphics with cost on performance.
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Sai and supersai only works with depth of 16bpp for now.
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Under OpenGL, bilinear is only one that's implemented currently.
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-s (or --scanlines)
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-s (or --scanlines)
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@@ -71,7 +67,8 @@ Set sound effects volume (0-100).
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-T (or --speechvol)
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-T (or --speechvol)
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Set speech volume (0-100).
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Set speech volume (0-100). If set to 0, game runs in 'no speech' mode and
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oscilloscope reacts to the music.
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-m 3do (or --3domusic)
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-m 3do (or --3domusic)
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@@ -140,24 +137,26 @@ Scroll voice-over/subtitles smoothly while holding down left/right arrow keys
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This is an alpha release. That means several things. First, it means
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This is an alpha release. That means several things. First, it means
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that you're an alpha tester. Be proud. Second, it means that the
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that you're an alpha tester. Be proud. Second, it means that the
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game is likely to crash with great frequency. Upon finding a problem,
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game is likely to crash with great frequency. Upon finding a problem,
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we'd like you to report it in our forum, but before you do, please do
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we'd like you to report it, but before you do, please do the following:
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the following:
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- Try to isolate what causes it: "Crashes with a null dereference
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- Try to isolate what causes it: "Crashes with a null dereference
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about half the time when firing and taunting with a Pkunk" is better
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about half the time when firing and taunting with a Pkunk" is better
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than "Melee doesn't work." If the game crashes, notice what error
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than "Melee doesn't work." If the game crashes, notice what error
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is produced; if the game hangs, check to see if the game-exit key
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is produced; if the game hangs, check to see if the game-exit key
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(the backquote `) works.
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(F12) works.
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- Check the TODO file in the top directory to make sure that we don't
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- Go to the bug database at http://uqm.stack.nl/cgi-bin/bugs/index.cgi
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already know about it.
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and post a report of the problem there. Search the database first if
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it has been already posted; if we get many duplicate reports, processing
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them eats our time from actual development. If it's been reported, and
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you have more information, feel free to confirm that you've reproduced it
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by adding a comment to the report. If ten people have already confirmed it,
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though, it's probably best to treat it as duly reported.
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- Go to the Ur-Quan Masters forums at http://sc2.sf.net/ and post a
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- If your issue is more like "support request" than bug report and you
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description of the crash in the Technical Issues and Bugs forum.
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want help from other users, then posting it to our forum might be
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Check the posts on that forum first, to see if it's already been
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more appropriate: http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl
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reported. If it's been reported, and you have more information, feel
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free to confirm that you've reproduced it. If ten people have already
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confirmed it, though, it's probably best to treat it as duly reported.
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THE STORY SO FAR
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THE STORY SO FAR
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@@ -462,14 +461,14 @@ SPACE: Up one level
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Arrow Keys: Move the crosshair
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Arrow Keys: Move the crosshair
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ENTER: Select destination
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ENTER: Select destination
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SPACE: Main menu
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SPACE: Main menu
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Numpad +: Zoom in
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RIGHT SHIFT: Zoom in
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Numpad -: Zoom out
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LEFT SHIFT: Zoom out
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Space Combat
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Space Combat
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UP or ENTER: Thrust
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UP or ENTER: Thrust
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LEFT and RIGHT: Steer
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LEFT and RIGHT: Steer
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SPACE: Fire Primary Weapon
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SPACE or RIGHT SHIFT: Fire Primary Weapon
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CONTROL: Fire Secondary Weapon
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CONTROL: Fire Secondary Weapon
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SPACE with RIGHT SHIFT
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SPACE with RIGHT SHIFT
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OR
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OR
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@@ -497,6 +496,6 @@ A: Fire Secondary Weapon
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UP: Thrust
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UP: Thrust
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LEFT and RIGHT: Steer
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LEFT and RIGHT: Steer
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RSHIFT: Fire Primary Weapon
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RIGHT SHIFT: Fire Primary Weapon
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CTRL: Fire Secondary Weapon
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CTRL: Fire Secondary Weapon
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