Source tree reorg, stage 2: finished renaming sc2code/ to uqm/; build files updated

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3214 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2009-10-09 17:18:45 +00:00
parent 2b4af406b2
commit 7122e86855
8 changed files with 976 additions and 1037 deletions
+1 -1
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@@ -1,6 +1,6 @@
Changes towards version 0.7: Changes towards version 0.7:
- Source tree reorg: libs/ moved out of sc2code/, msvc++/ moved to - Source tree reorg: libs/ moved out of sc2code/, msvc++/ moved to
build/msvc6/ - Coredev build/msvc6/, src/sc2code/ renamed to src/uqm/ - Coredev
- Druuge no longer turn hostile after attempting a salvage (bug #1013) - Alex - Druuge no longer turn hostile after attempting a salvage (bug #1013) - Alex
- Process subtitles correctly with no timestamp file (bug #1060) - Alex - Process subtitles correctly with no timestamp file (bug #1060) - Alex
- Lander will no longer hang when killed on planets with a lot of - Lander will no longer hang when killed on planets with a lot of
+1 -1
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@@ -16,7 +16,7 @@ case "$HOST_SYSTEM" in
uqm_NAME="$uqm_NAME.exe" uqm_NAME="$uqm_NAME.exe"
;; ;;
esac esac
uqm_CFLAGS="$uqm_CFLAGS -Isrc -Isrc/sc2code" uqm_CFLAGS="$uqm_CFLAGS -Isrc -Isrc/uqm"
if [ "$uqm_HAVE_REGEX" = 0 ]; then if [ "$uqm_HAVE_REGEX" = 0 ]; then
uqm_CFLAGS="$uqm_CFLAGS -Isrc/regex" uqm_CFLAGS="$uqm_CFLAGS -Isrc/regex"
fi fi
-61
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@@ -1,61 +0,0 @@
/* This file contains some compile-time configuration options for MS Windows
* systems when building using MSVC.
* Change the values below if you want anything other than the defaults.
* For *nix systems, config_unix.h is used, which is generated by build.sh
* from src/config_unix.h.in.
* When building on MS Windows using build.sh (MinGW, Cygwin),
* config_win.h is generated from src/config_win.h.in.
*/
#ifndef _CONFIG_H
#define _CONFIG_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "../content/"
/* Directory where game data will be stored */
//#define USERDIR "../userdata/"
#define USERDIR "%APPDATA%/uqm/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */
#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
/* Directory where save games will be stored */
#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
/* Define if words are stored with the most significant byte first */
#undef WORDS_BIGENDIAN
/* Defined if your system has readdir_r of its own */
#undef HAVE_READDIR_R
/* Defined if your system has setenv of its own */
#undef HAVE_SETENV
/* Defined if your system has strupr of its own */
#define HAVE_STRUPR
/* Defined if your system has strcasecmp of its own */
#undef HAVE_STRCASECMP_UQM
// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
/* Defined if your system has stricmp of its own */
#define HAVE_STRICMP
/* Defined if your system has getopt_long */
#undef HAVE_GETOPT_LONG
/* Defined if your system has iswgraph of its own*/
#define HAVE_ISWGRAPH
/* Defined if your system has wchar_t of its own */
#define HAVE_WCHAR_T
/* Defined if your system has wint_t of its own */
#define HAVE_WINT_T
#endif /* _CONFIG_H */
File diff suppressed because it is too large Load Diff
+2 -2
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@@ -1,4 +1,4 @@
uqm_SUBDIRS="sc2code libs res" uqm_SUBDIRS="libs res uqm"
if [ "$uqm_HAVE_GETOPT_LONG" = 0 ]; then if [ "$uqm_HAVE_GETOPT_LONG" = 0 ]; then
uqm_SUBDIRS="$uqm_SUBDIRS getopt" uqm_SUBDIRS="$uqm_SUBDIRS getopt"
@@ -14,7 +14,7 @@ if [ "$uqm_HAVE_REGEX" = 0 ]; then
uqm_SUBDIRS="$uqm_SUBDIRS regex" uqm_SUBDIRS="$uqm_SUBDIRS regex"
fi fi
uqm_CFILES="options.c port.c starcon2.c" uqm_CFILES="options.c port.c uqm.c"
test_CFILES=test.c test_CFILES=test.c