Source tree reorg, stage 2: finished renaming sc2code/ to uqm/; build files updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3214 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,61 +0,0 @@
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/* This file contains some compile-time configuration options for MS Windows
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* systems when building using MSVC.
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* Change the values below if you want anything other than the defaults.
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* For *nix systems, config_unix.h is used, which is generated by build.sh
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* from src/config_unix.h.in.
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* When building on MS Windows using build.sh (MinGW, Cygwin),
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* config_win.h is generated from src/config_win.h.in.
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*/
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#ifndef _CONFIG_H
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#define _CONFIG_H
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/* Directory where the UQM game data is located */
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#define CONTENTDIR "../content/"
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/* Directory where game data will be stored */
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//#define USERDIR "../userdata/"
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#define USERDIR "%APPDATA%/uqm/"
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/* Directory where config files will be stored */
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#define CONFIGDIR USERDIR
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/* Directory where supermelee teams will be stored */
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#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
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/* Directory where save games will be stored */
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#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
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/* Define if words are stored with the most significant byte first */
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#undef WORDS_BIGENDIAN
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/* Defined if your system has readdir_r of its own */
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#undef HAVE_READDIR_R
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/* Defined if your system has setenv of its own */
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#undef HAVE_SETENV
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/* Defined if your system has strupr of its own */
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#define HAVE_STRUPR
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/* Defined if your system has strcasecmp of its own */
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#undef HAVE_STRCASECMP_UQM
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// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
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/* Defined if your system has stricmp of its own */
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#define HAVE_STRICMP
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/* Defined if your system has getopt_long */
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#undef HAVE_GETOPT_LONG
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/* Defined if your system has iswgraph of its own*/
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#define HAVE_ISWGRAPH
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/* Defined if your system has wchar_t of its own */
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#define HAVE_WCHAR_T
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/* Defined if your system has wint_t of its own */
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#define HAVE_WINT_T
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#endif /* _CONFIG_H */
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