Put connection dialog strings in content

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2502 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2006-11-14 10:44:32 +00:00
parent 959655a5ec
commit 6cb7c0988e
2 changed files with 26 additions and 7 deletions
+18
View File
@@ -2318,3 +2318,21 @@ Top player changed something -- need to reconfirm.
#(Press SPACE to cancel) #(Press SPACE to cancel)
Press SPACE to cancel Press SPACE to cancel
#(Connect to remote host)
Connect to remote host
#(Wait for incoming connection)
Wait for incoming connection
#(Cancel)
Cancel
#(Host)
Host
#(Port)
Port
#(Net Delay)
Net Delay
+7 -6
View File
@@ -21,6 +21,7 @@
#include "cnctdlg.h" #include "cnctdlg.h"
#include "controls.h" #include "controls.h"
#include "colors.h" #include "colors.h"
#include "gamestr.h"
#include "setup.h" #include "setup.h"
#include "resinst.h" #include "resinst.h"
#include "nameref.h" #include "nameref.h"
@@ -449,9 +450,9 @@ CreateWidgets (void)
buttons[i].height = Widget_HeightOneLine; buttons[i].height = Widget_HeightOneLine;
buttons[i].width = Widget_WidthFullScreen; buttons[i].width = Widget_WidthFullScreen;
} }
buttons[0].name = "Connect to remote host"; buttons[0].name = GAME_STRING (NETMELEE_STRING_BASE + 19);
buttons[1].name = "Wait for incoming connection"; buttons[1].name = GAME_STRING (NETMELEE_STRING_BASE + 20);
buttons[2].name = "Cancel"; buttons[2].name = GAME_STRING (NETMELEE_STRING_BASE + 21);
buttons[0].handleEvent = do_connect; buttons[0].handleEvent = do_connect;
buttons[1].handleEvent = do_listen; buttons[1].handleEvent = do_listen;
@@ -479,7 +480,7 @@ CreateWidgets (void)
slider.max = 9; slider.max = 9;
slider.step = 1; slider.step = 1;
slider.value = netplayOptions.inputDelay; slider.value = netplayOptions.inputDelay;
slider.category = "Net Delay"; slider.category = GAME_STRING (NETMELEE_STRING_BASE + 24);
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)
{ {
@@ -496,8 +497,8 @@ CreateWidgets (void)
texts[i].cursor_pos = 0; texts[i].cursor_pos = 0;
} }
texts[0].category = "Host"; texts[0].category = GAME_STRING (NETMELEE_STRING_BASE + 22);
texts[1].category = "Port"; texts[1].category = GAME_STRING (NETMELEE_STRING_BASE + 23);
/* We sometimes assign to these internals; cannot strncpy over self! */ /* We sometimes assign to these internals; cannot strncpy over self! */
if (texts[0].value != netplayOptions.peer[current_state->which_side].host) if (texts[0].value != netplayOptions.peer[current_state->which_side].host)