Fully softcoded the key defaults.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@980 8092fc87-c524-0410-9efc-e669fe64eaf9
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# Sample UQM input configuration file. This file may replace the
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# automatically generated keys.cfg if you wish; there is no difference
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# in behavior. This one just has more comments in it.
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# Default UQM input configuration file.
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# This is the actual key configuration. Most keys can be described in
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# a straightforward manner; consult the name table in
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# Keyboard control definitions follow this point. Most keys can be
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# described in a straightforward manner; consult the name table in
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# src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys.
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# Most keys can be named by just the symbol they produce.
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Menu-Select: key Return
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Player-1-Thrust: key Return
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Lander-Thrust: key Return
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Player-1-Escape: key Escape
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Lander-Escape: key Escape
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Menu-Cancel: key Space
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Player-1-Weapon: key Space
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Lander-Weapon: key Space
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Player-2-Left: key a
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Player-2-Right: key d
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Player-2-Weapon: key t
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Player-2-Thrust: key w
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Player-2-Special: key y
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Menu-Down: key Keypad-2
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Menu-Page-Down: key Keypad-3
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Menu-Left: key Keypad-4
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Player-1-Left: key Keypad-4
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Lander-Left: key Keypad-4
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Menu-Right: key Keypad-6
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Player-1-Right: key Keypad-6
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Lander-Right: key Keypad-6
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Menu-Up: key Keypad-8
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Player-1-Thrust: key Keypad-8
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Lander-Thrust: key Keypad-8
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Menu-Page-Up: key Keypad-9
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Menu-Zoom-Out: key Keypad--
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Menu-Zoom-In: key Keypad-+
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Menu-Select: key Keypad-Enter
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Player-1-Thrust: key Keypad-Enter
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Lander-Thrust: key Keypad-Enter
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# Menu controls. Both sets of arrow keys, basically. Paging controls
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# moving quickly through the file lists in Super Melee. Zooming
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# controls zoom controls in the starmap. "Cancel" is also used to get
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# you into menu mode to begin with. There is a "Menu-Special" command
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# currently unused by the game. It seems to have been originally used
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# to call up details on starships in the Super Melee selection screen.
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# Arrow key controls...
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Menu-Up: key Up
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Player-1-Thrust: key Up
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Lander-Thrust: key Up
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Menu-Down: key Down
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Menu-Right: key Right
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Player-1-Right: key Right
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Lander-Right: key Right
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Menu-Left: key Left
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Player-1-Left: key Left
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Lander-Left: key Left
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Menu-Page-Up: key PageUp
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Menu-Zoom-In: key PageUp
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Menu-Page-Down: key PageDown
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Menu-Zoom-In: key PageUp
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Menu-Zoom-Out: key PageDown
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Menu-Select: key Return
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Menu-Cancel: key Space
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# ... and the number pad. Note that zoom controls on the starmap are
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# different from the paging controls in Super Melee.
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Menu-Up: key Keypad-8
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Menu-Down: key Keypad-2
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Menu-Left: key Keypad-4
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Menu-Right: key Keypad-6
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Menu-Page-Up: key Keypad-9
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Menu-Page-Down: key Keypad-3
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Menu-Zoom-In: key Keypad-+
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Menu-Zoom-Out: key Keypad--
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Menu-Select: key Keypad-Enter
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Menu-Cancel: key Keypad-0
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# Player 1's flight controls. This is the bottom player in Super
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# Melee and the player in the full game. Again, the player has the
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# option of using either the number pad or the arrow keys.
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Player-1-Thrust: key Return
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Player-1-Thrust: key Up
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Player-1-Left: key Left
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Player-1-Right: key Right
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Player-1-Weapon: key RightShift
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Player-1-Special: key RightControl
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Player-1-Escape: key Escape
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Player-1-Thrust: key Keypad-Enter
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Player-1-Thrust: key Keypad-8
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Player-1-Left: key Keypad-4
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Player-1-Right: key Keypad-6
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# Lander controls. These map mostly to Player 1's controls.
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Lander-Thrust: key Return
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Lander-Thrust: key Up
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Lander-Left: key Left
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Lander-Right: key Right
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Lander-Thrust: key Keypad-Enter
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Lander-Thrust: key Keypad-8
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Lander-Left: key Keypad-4
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Lander-Right: key Keypad-6
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Lander-Weapon: key RightShift
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Lander-Escape: key Escape
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# Player 2's flight controls.
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Player-2-Thrust: key e
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Player-2-Left: key s
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Player-2-Right: key f
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Player-2-Weapon: key q
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Player-2-Special: key a
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# System utility keys.
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Pause: key F1
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Exit: key F10
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Abort: key F12
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Player-1-Weapon: key RightShift
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Lander-Weapon: key RightShift
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Player-1-Special: key RightControl
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# This is a sample joystick configuration. This is intended to work
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# primarily under WinXP with a USB analag/digital gamepad. The
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