OS X: Compiles now with Xcode 5. SDLMain updated to SDL 1.2.15, fixes input when running binary directly.
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@@ -593,7 +593,7 @@ uqm_install_osx() {
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$PREPROC_C -D__MACOSX__ -include $HEADER - | \
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awk '(/'$HEADER_FILE'/ && $2 == 1) { print $3; exit }' | \
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$SED 's/.Headers.*$/"/'`
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cp -r "$FRAMEWORK" "$INSTROOT/Frameworks"
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cp -a "$FRAMEWORK" "$INSTROOT/Frameworks"
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done
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# Install game content (it should probably make a zipfile)
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@@ -326,7 +326,7 @@ PROG_windres_VERSION='windres --version'
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### Rez resource compiler (for MacOS X) ###
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PROG_Rez_NAME="Rez resource compiler (Apple Developer Tools)"
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PROG_Rez_FILE="/Developer/Tools/Rez"
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PROG_Rez_FILE="Rez"
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PROG_Rez_ACTION=""
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PROG_Rez_VERSION=''
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