Joystick threshold defaults to 10000, not 0

Fixes Bug #1046.  Ideally, one could configure the threshold, but in 
practice if 10000 doesn't work it's an SDL bug.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2906 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2008-01-14 15:24:48 +00:00
parent 8187d2cf74
commit 6c1d59fef6
2 changed files with 3 additions and 0 deletions
+1
View File
@@ -1,4 +1,5 @@
Changes towards version 0.7:
- Joystick threshold defaults to 10,000, not 0 (Bug #1046) - Michael
- Remove MEM_HANDLEs from everywhere outside of memlib - Michael
- Split out RESOURCEs from the loaded data in RACE_DESC and LOCDATA
structures - Michael
@@ -204,6 +204,7 @@ key_init (void)
joysticks[i].numaxes = joysticks[i].numbuttons = 0;
joysticks[i].axes = NULL;
joysticks[i].buttons = NULL;
joysticks[i].threshold = 10000;
}
}
else
@@ -212,6 +213,7 @@ key_init (void)
}
#else
joycount = 0;
joysticks = NULL;
#endif /* HAVE_JOYSTICK */
}