git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@485 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-27 20:02:50 +00:00
parent 8b9708263f
commit 6b25b690fa
+4 -3
View File
@@ -80,6 +80,8 @@ Glitches (don't crash the game, medium priority):
there will be no selection icon.
- If you press a button, press another button, and then release the first,
that release is seen as a new press (very noticable within melee menus).
- Clipping rectangle isn't fully correct atleast for melee, so there can be
occasional one-pixel corruptions in the status bar
Implementation bugs (low priority):
- 3D planet view when entering orbit is now done, but there's some things
@@ -92,6 +94,8 @@ Implementation bugs (low priority):
- Transitions (crossfades) aren't perhaps correctly done always, syncing
might be wrong etc.
- Condition variable DCQ patch should have fixed this. Confirm?
- A race condition still exists with SDL_BlitSurface, so it should be
rewritten to use DCQ
- Melee scaling currently causes some very small objects like Ur-Quan fighters
to disappear sometimes. The scaling should be made trilinear instead of
nearest neighbor.
@@ -119,8 +123,6 @@ Stuff still to do (large):
- Intro and end credits (both 3DO and PC version ones)
- add an install program (in particularly for Windows).
How to handle the libraries?
- Configuration and saved games should be written at ~/.sc/ for example, so
that game can be installed globally for many users.
- new resource system. This should enable us to fix a lot of conversation
bugs, such as:
- Melnorme conversation Will repeat the same sentence 3 times.
@@ -130,7 +132,6 @@ Stuff still to do (large):
- The Mycons can actually say "Bye sun device"
Stuff still to do (medium size):
- loading teams in melee
- get all code to compile without warnings, when the most strict
checks are performed (not just -W -Wall in gcc)
- try to speed up resource loading. It looks to be much slower now