updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@485 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -80,6 +80,8 @@ Glitches (don't crash the game, medium priority):
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there will be no selection icon.
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- If you press a button, press another button, and then release the first,
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that release is seen as a new press (very noticable within melee menus).
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- Clipping rectangle isn't fully correct atleast for melee, so there can be
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occasional one-pixel corruptions in the status bar
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Implementation bugs (low priority):
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- 3D planet view when entering orbit is now done, but there's some things
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@@ -92,6 +94,8 @@ Implementation bugs (low priority):
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- Transitions (crossfades) aren't perhaps correctly done always, syncing
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might be wrong etc.
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- Condition variable DCQ patch should have fixed this. Confirm?
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- A race condition still exists with SDL_BlitSurface, so it should be
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rewritten to use DCQ
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- Melee scaling currently causes some very small objects like Ur-Quan fighters
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to disappear sometimes. The scaling should be made trilinear instead of
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nearest neighbor.
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@@ -119,8 +123,6 @@ Stuff still to do (large):
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- Intro and end credits (both 3DO and PC version ones)
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- add an install program (in particularly for Windows).
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How to handle the libraries?
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- Configuration and saved games should be written at ~/.sc/ for example, so
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that game can be installed globally for many users.
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- new resource system. This should enable us to fix a lot of conversation
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bugs, such as:
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- Melnorme conversation Will repeat the same sentence 3 times.
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@@ -130,7 +132,6 @@ Stuff still to do (large):
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- The Mycons can actually say "Bye sun device"
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Stuff still to do (medium size):
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- loading teams in melee
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- get all code to compile without warnings, when the most strict
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checks are performed (not just -W -Wall in gcc)
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- try to speed up resource loading. It looks to be much slower now
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