Vux warps in near enemy (fixes bug 93) -from Nic

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@829 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
ghaushe
2003-02-25 18:23:33 +00:00
parent 743eb52e4b
commit 6a5900d546
2 changed files with 3 additions and 2 deletions
+1
View File
@@ -1,4 +1,5 @@
Changes towards version 0.3:
- Vux warps in close (fixes bug 93) -from Nic
- Fixed lockup on lander-report (Bug #144 annd 187?)
- Version # is now printed in the main menu, from Nic
- Added PC Shipyard + Hangar power lines animation;
+2 -2
View File
@@ -315,8 +315,8 @@ vux_preprocess (PELEMENT ElementPtr)
do
{
#define MAXX_ENTRY_DIST DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
#define MAXY_ENTRY_DIST DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
#define MAXX_ENTRY_DIST (LASER_RANGE << 1)
#define MAXY_ENTRY_DIST (LASER_RANGE << 1)
SIZE dx, dy;
ElementPtr->current.location.x =