Vux warps in near enemy (fixes bug 93) -from Nic

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@829 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
ghaushe
2003-02-25 18:23:33 +00:00
parent 743eb52e4b
commit 6a5900d546
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -315,8 +315,8 @@ vux_preprocess (PELEMENT ElementPtr)
do
{
#define MAXX_ENTRY_DIST DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
#define MAXY_ENTRY_DIST DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
#define MAXX_ENTRY_DIST (LASER_RANGE << 1)
#define MAXY_ENTRY_DIST (LASER_RANGE << 1)
SIZE dx, dy;
ElementPtr->current.location.x =