Vux warps in near enemy (fixes bug 93) -from Nic
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@829 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -315,8 +315,8 @@ vux_preprocess (PELEMENT ElementPtr)
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do
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{
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#define MAXX_ENTRY_DIST DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
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#define MAXY_ENTRY_DIST DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
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#define MAXX_ENTRY_DIST (LASER_RANGE << 1)
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#define MAXY_ENTRY_DIST (LASER_RANGE << 1)
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SIZE dx, dy;
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ElementPtr->current.location.x =
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