Fix game-clock crash when pausing game during ending sequences
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2027 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -157,7 +157,8 @@ PauseGame (void)
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GLOBAL (CurrentActivity) |= CHECK_PAUSE;
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if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE)
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if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE &&
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LOBYTE (GLOBAL (CurrentActivity)) != WON_LAST_BATTLE)
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SuspendGameClock ();
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if (CommData.ConversationPhrases && PlayingTrack ())
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PauseTrack ();
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@@ -202,7 +203,8 @@ PauseGame (void)
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WaitForNoInput (ONE_SECOND / 4);
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FlushInput ();
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if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE)
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if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE &&
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LOBYTE (GLOBAL (CurrentActivity)) != WON_LAST_BATTLE)
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ResumeGameClock ();
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if (CommData.ConversationPhrases && PlayingTrack ())
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{
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