Give the player some escort ships when the debug button is pressed.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2928 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -18,6 +18,7 @@
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#include "uqmdebug.h"
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#include "build.h"
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#include "colors.h"
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#include "clock.h"
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#include "encount.h"
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@@ -63,6 +64,23 @@ debugKeyPressed (void)
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{
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// State modifying:
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equipShip ();
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// Give the player the ships you can't ally with under normal
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// conditions.
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clearEscorts ();
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ActivateStarShip (ARILOU_SHIP, 1);
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ActivateStarShip (PKUNK_SHIP, 1);
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ActivateStarShip (VUX_SHIP, 1);
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ActivateStarShip (YEHAT_SHIP, 1);
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ActivateStarShip (MELNORME_SHIP, 1);
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ActivateStarShip (DRUUGE_SHIP, 1);
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ActivateStarShip (ILWRATH_SHIP, 1);
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ActivateStarShip (MYCON_SHIP, 1);
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ActivateStarShip (SLYLANDRO_SHIP, 1);
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ActivateStarShip (UMGAH_SHIP, 1);
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ActivateStarShip (URQUAN_SHIP, 1);
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ActivateStarShip (BLACK_URQUAN_SHIP, 1);
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resetCrewBattle ();
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resetEnergyBattle ();
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instantMove = !instantMove;
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@@ -329,6 +347,31 @@ equipShip (void)
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////////////////////////////////////////////////////////////////////////////
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void
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clearEscorts (void)
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{
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HSHIPFRAG hStarShip, hNextShip;
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for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q));
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hStarShip; hStarShip = hNextShip)
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{
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SHIP_FRAGMENT *StarShipPtr;
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StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
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hNextShip = _GetSuccLink (StarShipPtr);
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UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
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RemoveQueue (&GLOBAL (built_ship_q), hStarShip);
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FreeShipFrag (&GLOBAL (built_ship_q), hStarShip);
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}
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LockMutex (GraphicsLock);
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DeltaSISGauges (UNDEFINED_DELTA, UNDEFINED_DELTA, UNDEFINED_DELTA);
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UnlockMutex (GraphicsLock);
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}
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////////////////////////////////////////////////////////////////////////////
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#if 0
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// Not needed anymore, but could be useful in the future.
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@@ -50,6 +50,9 @@ const char *eventName (BYTE func_index);
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// Give the flagship a decent equipment for debugging.
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void equipShip (void);
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// Remove all escort ships.
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void clearEscorts (void);
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// Show all active spheres of influence.
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void showSpheres (void);
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