Fixed a deadlock that blocked the system if you quit from the shipyard
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1030 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1277,8 +1277,8 @@ DoShipyard (PMENU_STATE pMS)
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else if (cancel || (select && pMS->CurState == SHIPYARD_EXIT))
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else if (cancel || (select && pMS->CurState == SHIPYARD_EXIT))
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{
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{
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ExitShipyard:
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ExitShipyard:
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SetSemaphore (GraphicsSem);
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EndHangarAnim (pMS);
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EndHangarAnim (pMS);
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SetSemaphore (GraphicsSem);
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DestroyDrawable (ReleaseDrawable (pMS->ModuleFrame));
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DestroyDrawable (ReleaseDrawable (pMS->ModuleFrame));
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pMS->ModuleFrame = 0;
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pMS->ModuleFrame = 0;
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pMS->CurFrame = 0;
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pMS->CurFrame = 0;
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