New file describing all the queues.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2265 8092fc87-c524-0410-9efc-e669fe64eaf9
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The various ship queues used in the game:
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GlobData.Game_state.avail_race_q:
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Contains all the ships from the enum from races.h that defines
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NUM_AVAILABLE_RACES.
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Elements are of type EXTENDED_SHIP_FRAGMENT.
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It contains information about the various races, not really about
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specific ships.
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Filled in InitSIS().
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ShipInfo->RaceDescPtr is an actual pointer.
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Several pointers point to within master_q (TODO: more info).
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Partially included in savegames.
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GlobData.Game_state.built_ship_q:
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The fleet accompanying the flagship.
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Elements are of type SHIP_FRAGMENT.
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ShipInfo->RaceDescPtr is abused to store the captain's name index,
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and the side that this ship is on (always GOOD_GUY here).
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Partially included in savegames.
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master_q:
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Queue of all the ships that exist in the game.
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Elements are of type SHIP_FRAGMENT.
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Sorted on the (abbreviated) race name (see doc/racestrings).
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Filled in LoadMasterShipList().
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ShipInfo->RaceDescPtr is an actual pointer.
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GlobData.Game_state.npc_built_ship_q:
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The npc ships in an encounter. Empty when not in an encounter.
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Elements are of type SHIP_FRAGMENT.
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For encounters with an infinite number of ships, the queue consists
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of a single ship with ShipInfo.crew_level set to (BYTE)~0.
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ShipInfo->RaceDescPtr is abused to store the captain's name index,
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and the side that this ship is on.
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Partially included in savegames.
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race_q[NUM_PLAYERS]:
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Contains the ships participating in a battle for each player.
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Elements are of type STARSHIP.
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Filled in BuildBattle().
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ShipInfo->RaceDescPtr is abused to store the captain's name index,
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and the side that this ship is on.
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Other queues:
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GlobData.Game_state.GameClock.event_q:
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Queue of game events.
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Elements are of type EVENT.
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disp_q:
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Display queue. This contains all visible elements; everything
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that floats in TrueSpace, HyperSpace/QuasiSpace, battle.
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Elements are of type ELEMENT.
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GlobData.Game_state.encounter_q:
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Contains information regarding the black globes flying around
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in HyperSpace.
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Elements are of type ENCOUNTER.
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Initial version of this document created by Serge van den Boom, on 2006-03-08.
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