Corrected bug in energy calculation.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1553 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2005-02-21 17:00:53 +00:00
parent d20f0cd1be
commit 657f705c13
+2 -2
View File
@@ -552,8 +552,8 @@ DrawFlagshipStats (void)
t.baseline.y += leading; t.baseline.y += leading;
{ {
unsigned int energy_per_10_sec = unsigned int energy_per_10_sec =
(((100 * BATTLE_FRAME_RATE * energy_regeneration) / (((100 * ONE_SECOND * energy_regeneration) /
(1 + energy_wait)) + 5) / 10; ((1 + energy_wait) * BATTLE_FRAME_RATE)) + 5) / 10;
wsprintf (buf, "%2u.%1u", wsprintf (buf, "%2u.%1u",
energy_per_10_sec / 10, energy_per_10_sec / 10,
energy_per_10_sec % 10); energy_per_10_sec % 10);