More comment fixes.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3721 8092fc87-c524-0410-9efc-e669fe64eaf9
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+5
-3
@@ -38,7 +38,7 @@
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* Flash_setMergeFactors(fc, 2, 3, 2);
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* Flash_setMergeFactors(fc, 2, 3, 2);
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*
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*
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* // We change the flashing speed from the defaults.
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* // We change the flashing speed from the defaults.
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* Flash_setSpeed (ONE_SECOND, ONE_SECOND, ONE_SECOND, ONE_SECOND);
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* Flash_setSpeed (fc, ONE_SECOND, ONE_SECOND, ONE_SECOND, ONE_SECOND);
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*
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*
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* // During cross-fades, update 8 times per second.
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* // During cross-fades, update 8 times per second.
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* Flash_setFrameTime (fc, ONE_SECOND / 8);
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* Flash_setFrameTime (fc, ONE_SECOND / 8);
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@@ -62,7 +62,7 @@
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* ...
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* ...
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* // Modifying the graphics of the area that is flashing:
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* // Modifying the graphics of the area that is flashing:
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* void Flash_preUpdate (fc);
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* void Flash_preUpdate (fc);
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* ... // do Drawing
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* ... // do drawing
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* void Flash_postUpdate (fc);
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* void Flash_postUpdate (fc);
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* ...
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* ...
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* // We're done. Terminating the flash restores the flash area to its
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* // We're done. Terminating the flash restores the flash area to its
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@@ -77,13 +77,15 @@
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*
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*
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* Limitations:
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* Limitations:
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*
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*
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* 2) Functions that draw to the gfxContext or read the original gfxContext
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* * Functions that draw to the gfxContext or read the original gfxContext
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* contents, which is most of them, must be called with gfxContext having
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* contents, which is most of them, must be called with gfxContext having
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* the same clip-rect as it did when other drawing functions were called.
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* the same clip-rect as it did when other drawing functions were called.
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* Otherwise, original contents restoration may draw to the wrong area, or
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* Otherwise, original contents restoration may draw to the wrong area, or
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* the wrong area may be read.
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* the wrong area may be read.
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* There may be cases where one would *want* that to happen, and such
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* There may be cases where one would *want* that to happen, and such
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* cases are not covered by this limitation.
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* cases are not covered by this limitation.
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* * Multiple flashes may be used simultaneously, but don't let them
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* overlap; artifacts would occur.
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*/
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*/
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#include "libs/gfxlib.h"
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#include "libs/gfxlib.h"
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