Removed the remnants of the --music option; bug #1133
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3650 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.8:
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- Removed the remnants of the --music option (bug #1133) - Alex
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- Fixed flagship re-entering the inner system after an encounter in the
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outer system, thus trapping the player (bug #1135) - Alex
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- Fixed starmap fuel range circle shrinking (bug #1130) - Alex
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@@ -134,15 +134,6 @@ Set sound effects volume (0-100).
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Set speech volume (0-100). If set to 0, the game runs in 'no speech'
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mode and the oscilloscope reacts to the music.
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-m 3do (or --music 3do)
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Use the 3DO remixed soundtrack for songs that were in fact remixed.
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The default.
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-m pc (or --music pc)
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Use the .MOD based PC soundtrack everywhere.
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-q (or --audioquality)
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Can be "high", "medium", or "low". Specifies how nice the audio
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+1
-1
@@ -707,7 +707,7 @@ enum
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#endif
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};
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static const char *optString = "+r:foc:b:spC:n:?hM:S:T:m:q:ug:l:i:vwxk";
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static const char *optString = "+r:foc:b:spC:n:?hM:S:T:q:ug:l:i:vwxk";
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static struct option longOptions[] =
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{
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{"res", 1, NULL, 'r'},
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