Removed the remnants of the --music option; bug #1133
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3650 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,5 @@
|
|||||||
Changes towards version 0.8:
|
Changes towards version 0.8:
|
||||||
|
- Removed the remnants of the --music option (bug #1133) - Alex
|
||||||
- Fixed flagship re-entering the inner system after an encounter in the
|
- Fixed flagship re-entering the inner system after an encounter in the
|
||||||
outer system, thus trapping the player (bug #1135) - Alex
|
outer system, thus trapping the player (bug #1135) - Alex
|
||||||
- Fixed starmap fuel range circle shrinking (bug #1130) - Alex
|
- Fixed starmap fuel range circle shrinking (bug #1130) - Alex
|
||||||
|
|||||||
@@ -134,15 +134,6 @@ Set sound effects volume (0-100).
|
|||||||
Set speech volume (0-100). If set to 0, the game runs in 'no speech'
|
Set speech volume (0-100). If set to 0, the game runs in 'no speech'
|
||||||
mode and the oscilloscope reacts to the music.
|
mode and the oscilloscope reacts to the music.
|
||||||
|
|
||||||
-m 3do (or --music 3do)
|
|
||||||
|
|
||||||
Use the 3DO remixed soundtrack for songs that were in fact remixed.
|
|
||||||
The default.
|
|
||||||
|
|
||||||
-m pc (or --music pc)
|
|
||||||
|
|
||||||
Use the .MOD based PC soundtrack everywhere.
|
|
||||||
|
|
||||||
-q (or --audioquality)
|
-q (or --audioquality)
|
||||||
|
|
||||||
Can be "high", "medium", or "low". Specifies how nice the audio
|
Can be "high", "medium", or "low". Specifies how nice the audio
|
||||||
|
|||||||
+1
-1
@@ -707,7 +707,7 @@ enum
|
|||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char *optString = "+r:foc:b:spC:n:?hM:S:T:m:q:ug:l:i:vwxk";
|
static const char *optString = "+r:foc:b:spC:n:?hM:S:T:q:ug:l:i:vwxk";
|
||||||
static struct option longOptions[] =
|
static struct option longOptions[] =
|
||||||
{
|
{
|
||||||
{"res", 1, NULL, 'r'},
|
{"res", 1, NULL, 'r'},
|
||||||
|
|||||||
Reference in New Issue
Block a user