Removed the remnants of the --music option; bug #1133

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3650 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2011-07-16 19:56:22 +00:00
parent f71806fb26
commit 62dee51b72
3 changed files with 2 additions and 10 deletions
+1
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@@ -1,4 +1,5 @@
Changes towards version 0.8:
- Removed the remnants of the --music option (bug #1133) - Alex
- Fixed flagship re-entering the inner system after an encounter in the
outer system, thus trapping the player (bug #1135) - Alex
- Fixed starmap fuel range circle shrinking (bug #1130) - Alex
-9
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@@ -134,15 +134,6 @@ Set sound effects volume (0-100).
Set speech volume (0-100). If set to 0, the game runs in 'no speech'
mode and the oscilloscope reacts to the music.
-m 3do (or --music 3do)
Use the 3DO remixed soundtrack for songs that were in fact remixed.
The default.
-m pc (or --music pc)
Use the .MOD based PC soundtrack everywhere.
-q (or --audioquality)
Can be "high", "medium", or "low". Specifies how nice the audio
+1 -1
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@@ -707,7 +707,7 @@ enum
#endif
};
static const char *optString = "+r:foc:b:spC:n:?hM:S:T:m:q:ug:l:i:vwxk";
static const char *optString = "+r:foc:b:spC:n:?hM:S:T:q:ug:l:i:vwxk";
static struct option longOptions[] =
{
{"res", 1, NULL, 'r'},