Revert part of the change that wasn't ready to be committed.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@247 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -18,7 +18,9 @@
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#include <ctype.h>
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#include <sys/param.h>
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#include <sys/param.h>
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#include "starcon.h"
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#include "options.h"
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#include "melee.h"
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#include "options.h"
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@@ -1757,10 +1759,8 @@ Melee (void)
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LoadMeleeInfo (&MenuState);
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{
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FILE *load_fp;
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char file[MAXPATHLEN];
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sprintf (file, "%smelee.cfg", configDir);
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load_fp = OpenResFile (file, "rb");
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load_fp = OpenResFile ("melee.cfg", "rb");
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if (load_fp)
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{
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int status;
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@@ -1800,6 +1800,7 @@ Melee (void)
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MenuState.star_bucks[1] = GetTeamValue (&MenuState.TeamImage[1]);
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DoInput ((PVOID)&MenuState);
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char file[MAXPATHLEN];
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while (SoundPlaying ())
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;
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@@ -1809,8 +1810,7 @@ Melee (void)
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BOOLEAN err;
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err = FALSE;
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sprintf (file, "%smelee.cfg", configDir);
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save_fp = OpenResFile (file, "wb");
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save_fp = OpenResFile ("melee.cfg", "wb");
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if (save_fp)
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{
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if (PutResFileChar (PlayerControl[0], save_fp) == -1)
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