Added aspect ratio option to the setup menu

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3641 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2011-07-09 16:12:21 +00:00
parent d89b656f7b
commit 5ba6fcb8bf
4 changed files with 25 additions and 2 deletions
+1
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@@ -1,4 +1,5 @@
Changes towards version 0.8: Changes towards version 0.8:
- Added aspect ratio option to the setup menu - Alex
- Added speech option which controls loading of 3dovoice addon (no need - Added speech option which controls loading of 3dovoice addon (no need
to set speech volume to 0 anymore) - Alex to set speech volume to 0 anymore) - Alex
- Added the MetaChron story to the no-voice Melnorme script (bug #43) - Alex - Added the MetaChron story to the no-voice Melnorme script (bug #43) - Alex
+15
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@@ -35,6 +35,7 @@ Player Two
Control Set Control Set
UQM Remixes UQM Remixes
Speech Speech
Aspect Ratio
#(CAT_0_OPTS) #(CAT_0_OPTS)
320x240 320x240
@@ -436,6 +437,20 @@ Use 3DO speech. The script is closer to 3DO
version where there are differences. version where there are differences.
Requires a restart of UQM to take effect. Requires a restart of UQM to take effect.
#(CAT_23_OPTS)
Any
Force 4:3
#(CAT_23_OPT_0_DESC)
Allow any aspect ratio. The game may be
stretched in windows that are not 4:3.
Currently only meaningful in OpenGL mode.
#(CAT_23_OPT_1_DESC)
Display the game with 4:3 aspect even when
the window is not.
Currently only meaningful in OpenGL mode.
#(SLIDERS) #(SLIDERS)
Music Volume Music Volume
SFX Volume SFX Volume
+8 -2
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@@ -73,7 +73,7 @@ static void clear_control (WIDGET_CONTROLENTRY *widget);
#endif #endif
#define MENU_COUNT 8 #define MENU_COUNT 8
#define CHOICE_COUNT 23 #define CHOICE_COUNT 24
#define SLIDER_COUNT 3 #define SLIDER_COUNT 3
#define BUTTON_COUNT 10 #define BUTTON_COUNT 10
#define LABEL_COUNT 4 #define LABEL_COUNT 4
@@ -96,7 +96,7 @@ typedef int (*HANDLER)(WIDGET *, int);
static int choice_widths[CHOICE_COUNT] = { static int choice_widths[CHOICE_COUNT] = {
3, 2, 3, 3, 2, 2, 2, 2, 2, 2, 3, 2, 3, 3, 2, 2, 2, 2, 2, 2,
2, 2, 3, 2, 2, 3, 3, 2, 3, 3, 2, 2, 3, 2, 2, 3, 3, 2, 3, 3,
3, 2, 2 }; 3, 2, 2, 2 };
static HANDLER button_handlers[BUTTON_COUNT] = { static HANDLER button_handlers[BUTTON_COUNT] = {
quit_main_menu, quit_sub_menu, do_graphics, do_engine, quit_main_menu, quit_sub_menu, do_graphics, do_engine,
@@ -117,6 +117,7 @@ static WIDGET *main_widgets[] = {
static WIDGET *graphics_widgets[] = { static WIDGET *graphics_widgets[] = {
(WIDGET *)(&choices[0]), (WIDGET *)(&choices[0]),
(WIDGET *)(&choices[23]),
(WIDGET *)(&choices[10]), (WIDGET *)(&choices[10]),
(WIDGET *)(&choices[2]), (WIDGET *)(&choices[2]),
(WIDGET *)(&choices[3]), (WIDGET *)(&choices[3]),
@@ -399,6 +400,7 @@ SetDefaults (void)
choices[20].selected = 0; choices[20].selected = 0;
choices[21].selected = opts.musicremix; choices[21].selected = opts.musicremix;
choices[22].selected = opts.speech; choices[22].selected = opts.speech;
choices[23].selected = opts.keepaspect;
sliders[0].value = opts.musicvol; sliders[0].value = opts.musicvol;
sliders[1].value = opts.sfxvol; sliders[1].value = opts.sfxvol;
@@ -431,6 +433,7 @@ PropagateResults (void)
opts.player2 = choices[19].selected; opts.player2 = choices[19].selected;
opts.musicremix = choices[21].selected; opts.musicremix = choices[21].selected;
opts.speech = choices[22].selected; opts.speech = choices[22].selected;
opts.keepaspect = choices[23].selected;
opts.musicvol = sliders[0].value; opts.musicvol = sliders[0].value;
opts.sfxvol = sliders[1].value; opts.sfxvol = sliders[1].value;
@@ -1121,6 +1124,7 @@ GetGlobalOptions (GLOBALOPTS *opts)
opts->music3do = opt3doMusic ? OPTVAL_ENABLED : OPTVAL_DISABLED; opts->music3do = opt3doMusic ? OPTVAL_ENABLED : OPTVAL_DISABLED;
opts->musicremix = optRemixMusic ? OPTVAL_ENABLED : OPTVAL_DISABLED; opts->musicremix = optRemixMusic ? OPTVAL_ENABLED : OPTVAL_DISABLED;
opts->speech = optSpeech ? OPTVAL_ENABLED : OPTVAL_DISABLED; opts->speech = optSpeech ? OPTVAL_ENABLED : OPTVAL_DISABLED;
opts->keepaspect = optKeepAspectRatio ? OPTVAL_ENABLED : OPTVAL_DISABLED;
switch (snddriver) { switch (snddriver) {
case audio_DRIVER_OPENAL: case audio_DRIVER_OPENAL:
opts->adriver = OPTVAL_OPENAL; opts->adriver = OPTVAL_OPENAL;
@@ -1343,6 +1347,7 @@ SetGlobalOptions (GLOBALOPTS *opts)
optSpeech = (opts->speech == OPTVAL_ENABLED); optSpeech = (opts->speech == OPTVAL_ENABLED);
optWhichIntro = (opts->intro == OPTVAL_3DO) ? OPT_3DO : OPT_PC; optWhichIntro = (opts->intro == OPTVAL_3DO) ? OPT_3DO : OPT_PC;
optStereoSFX = (opts->stereo == OPTVAL_ENABLED); optStereoSFX = (opts->stereo == OPTVAL_ENABLED);
optKeepAspectRatio = (opts->keepaspect == OPTVAL_ENABLED);
PlayerControls[0] = opts->player1; PlayerControls[0] = opts->player1;
PlayerControls[1] = opts->player2; PlayerControls[1] = opts->player2;
@@ -1360,6 +1365,7 @@ SetGlobalOptions (GLOBALOPTS *opts)
res_PutBoolean ("config.smoothmelee", opts->meleezoom == OPTVAL_3DO); res_PutBoolean ("config.smoothmelee", opts->meleezoom == OPTVAL_3DO);
res_PutBoolean ("config.positionalsfx", opts->stereo == OPTVAL_ENABLED); res_PutBoolean ("config.positionalsfx", opts->stereo == OPTVAL_ENABLED);
res_PutBoolean ("config.pulseshield", opts->shield == OPTVAL_3DO); res_PutBoolean ("config.pulseshield", opts->shield == OPTVAL_3DO);
res_PutBoolean ("config.keepaspectratio", opts->keepaspect == OPTVAL_ENABLED);
res_PutInteger ("config.player1control", opts->player1); res_PutInteger ("config.player1control", opts->player1);
res_PutInteger ("config.player2control", opts->player2); res_PutInteger ("config.player2control", opts->player2);
+1
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@@ -76,6 +76,7 @@ typedef struct globalopts_struct {
OPT_AQUALITYTYPE aquality; OPT_AQUALITYTYPE aquality;
OPT_ENABLABLE fullscreen, subtitles, scanlines, fps, stereo; OPT_ENABLABLE fullscreen, subtitles, scanlines, fps, stereo;
OPT_ENABLABLE music3do, musicremix, speech; OPT_ENABLABLE music3do, musicremix, speech;
OPT_ENABLABLE keepaspect;
OPT_CONSOLETYPE menu, text, cscan, scroll, intro, meleezoom, shield; OPT_CONSOLETYPE menu, text, cscan, scroll, intro, meleezoom, shield;
CONTROL_TEMPLATE player1, player2; CONTROL_TEMPLATE player1, player2;
int speechvol, musicvol, sfxvol; int speechvol, musicvol, sfxvol;