Updated.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@749 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -5,8 +5,9 @@ These guidelines are there so that you won't waste both our and your time.
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Before making changes:
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- Read this entire document
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- Read the TODO list to see if there are any comments on what you're
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planning to do.
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- See if the the Bugzilla bug database at
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http://uqm.stack.nl/cgi-bin/bugs/index.cgi contains any comments on
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what you're planning to do.
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- Make sure you're using the most recent cvs version
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- Discuss in advance what you're planning to do, with the core team.
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The best place to do this is on #sc2 on irc.freenode.net.
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@@ -15,7 +16,7 @@ Before making changes:
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- we've got a very clear idea of how we want it to be
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- the code you're planning to change will be completely rewritten
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in the near future.
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- Don't bother on adding "great ideas" you have for the game.
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- Don't bother on adding "great ideas" you have for the game;
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Our current goal is a straight port. The code is GPL, so feel free
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to start your own modified version, but don't bother sending them
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in for the official version.
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@@ -94,7 +95,8 @@ Test the patches:
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send them to someone to test them for you.
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Getting the patches committed:
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- Send the patches to one of the committers, in plain-text format.
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- Either attach the patches to the appropriate bug report in the Bugzilla
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bug database or send them to one of the committers, in plain-text format.
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This can be done by email, DCC from within the #sc2 channel, or by
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mentioning an URL where we can get the patch.
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The committers are listed below (in alphabetical order), with their
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@@ -16,13 +16,6 @@ Questions:
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- w_memlib used (now commented out) MS Windows functions to show messages
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when memory couldn't be allocated. If we want to have those return, some
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work will have to be done. If not, there's some dead code to remove.
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- The functions like HMalloc don't guarantee success, so checks should be
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done, and are even done in some places. But it might make more sense to
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let HMalloc abort the program if it fails (there's little to do anyhow),
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so we can rely on HMalloc returning a non-NULL value.
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If we want, we could allocate a block of reserve memory at the start,
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which we can free when no more memory is available, to allow an emergency
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save.
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- If we want, we could allocate a block of reserve memory at the start,
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which we can free when no more memory is available, to allow an emergency
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save.
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