Left-justified categories in the Options Menu, and fixed DCQ overload
problems therein. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1503 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,7 @@
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Changes towards version 0.4:
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Changes towards version 0.4:
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- Many options menu changes: left-justified categories, and the ability
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to change driver/resolution/bpp/scaler in real time, and updates are
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less frequent so as to spare the DCQ -McMartin
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- PC ending animation now draws the flagship w/ modules according to
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- PC ending animation now draws the flagship w/ modules according to
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the actual player's load; also the script structure changed
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the actual player's load; also the script structure changed
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allowing for an FPS improvement -Alex
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allowing for an FPS improvement -Alex
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@@ -250,7 +250,7 @@ static MENU_CATEGORY cmdline_opts[] = {
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#define NUM_STEPS 20
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#define NUM_STEPS 20
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#define X_STEP (SCREEN_WIDTH / NUM_STEPS)
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#define X_STEP (SCREEN_WIDTH / NUM_STEPS)
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#define Y_STEP (SCREEN_HEIGHT / NUM_STEPS)
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#define Y_STEP (SCREEN_HEIGHT / NUM_STEPS)
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#define MENU_FRAME_RATE (ONE_SECOND / 60)
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#define MENU_FRAME_RATE (ONE_SECOND / 20)
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static void
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static void
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SetDefaults (void)
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SetDefaults (void)
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@@ -334,8 +334,9 @@ DrawMenu (PSETUP_MENU_STATE pInputState)
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{
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{
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int i, home_x, home_y;
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int i, home_x, home_y;
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t.baseline.x = r.corner.x + (r.extent.width / 8);
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t.baseline.x = r.corner.x; // + (r.extent.width / 8);
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t.baseline.y += 16;
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t.baseline.y += 16;
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t.align = ALIGN_LEFT;
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t.pStr = menu->category;
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t.pStr = menu->category;
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if (pInputState->category == cat_index)
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if (pInputState->category == cat_index)
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{
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{
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@@ -347,8 +348,9 @@ DrawMenu (PSETUP_MENU_STATE pInputState)
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}
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}
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font_DrawText (&t);
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font_DrawText (&t);
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home_x = t.baseline.x + (r.extent.width / 4);
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home_x = t.baseline.x + 3 * (r.extent.width / 8);
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home_y = t.baseline.y;
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home_y = t.baseline.y;
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t.align = ALIGN_CENTER;
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for (i = 0; i < menu->numopts; i++)
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for (i = 0; i < menu->numopts; i++)
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{
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{
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t.baseline.x = home_x + ((i % 3) * (r.extent.width / 4));
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t.baseline.x = home_x + ((i % 3) * (r.extent.width / 4));
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@@ -409,7 +411,14 @@ DoSetupMenu (PSETUP_MENU_STATE pInputState)
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{
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{
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RECT r;
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RECT r;
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COLOR bg, dark, medium;
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COLOR bg, dark, medium;
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int frame = --pInputState->anim_frame_count;
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int frame;
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pInputState->anim_frame_count -= 3;
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if (pInputState->anim_frame_count < 0)
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{
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pInputState->anim_frame_count = 0;
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}
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frame = pInputState->anim_frame_count;
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r.corner.x = ((frame * X_STEP) >> 1) + 2;
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r.corner.x = ((frame * X_STEP) >> 1) + 2;
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r.corner.y = ((frame * Y_STEP) >> 1) + 2;
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r.corner.y = ((frame * Y_STEP) >> 1) + 2;
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