MixSDL now handles resampling correctly (less cracklings); added cubic interpolation for high quality mode; some cleanups
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1050 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.3:
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- MixSDL now handles resampling correctly (less cracklings);
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added cubic interpolation for high quality mode -Mika
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- Removed the redundant "GameExiting" variable -Michael
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- Added quit options to ingame menu (bug #409), from Paxtez
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- Fix position of blinking save/load in melee (bug #406), from Paxtez
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