Biadapt and biadv scaling now works in OpenGL mode too; separated scaling

code from pure.c to 2xscalers.c


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@674 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-02-05 01:18:34 +00:00
parent ffcf8c68dc
commit 54e97e3bca
7 changed files with 2749 additions and 2633 deletions
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Changes towards version 0.2:
- Biadapt and biadv scalers now work in OpenGL mode too -Mika
- Fixed lockup when fastforwarding through orz comm -PBlue
- A new windows installer is now in builds/win32_install -PBlue
- Added '-a' switch to go between OpenAL and MixSDL at runtime -PBlue