Bug #860 fix, but disabled
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2523 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -323,7 +323,8 @@ chmmr_postprocess (PELEMENT ElementPtr)
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LockElement (ElementPtr->hTarget, &ShipElementPtr);
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LockElement (ElementPtr->hTarget, &ShipElementPtr);
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ProcessSound (SetAbsSoundIndex (
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ProcessSound (SetAbsSoundIndex (
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StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 1), ShipElementPtr);
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StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 1),
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ShipElementPtr);
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UnlockElement (ElementPtr->hTarget);
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UnlockElement (ElementPtr->hTarget);
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@@ -340,7 +341,7 @@ chmmr_postprocess (PELEMENT ElementPtr)
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SIZE i, dx, dy;
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SIZE i, dx, dy;
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COUNT angle, magnitude;
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COUNT angle, magnitude;
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STARSHIPPTR EnemyStarShipPtr;
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STARSHIPPTR EnemyStarShipPtr;
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SIZE shadow_offs[] =
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static const SIZE shadow_offs[] =
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{
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{
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DISPLAY_TO_WORLD (8),
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DISPLAY_TO_WORLD (8),
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DISPLAY_TO_WORLD (8 + 9),
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DISPLAY_TO_WORLD (8 + 9),
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@@ -356,8 +357,9 @@ chmmr_postprocess (PELEMENT ElementPtr)
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BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x09), 0x56),
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BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x09), 0x56),
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BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x07), 0x57),
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BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x07), 0x57),
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};
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};
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DWORD current_speed, max_speed;
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// calculate tractor beam effect
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angle = FACING_TO_ANGLE (StarShipPtr->ShipFacing);
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angle = FACING_TO_ANGLE (StarShipPtr->ShipFacing);
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dx = (ElementPtr->next.location.x
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dx = (ElementPtr->next.location.x
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+ COSINE (angle, (LASER_RANGE / 3)
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+ COSINE (angle, (LASER_RANGE / 3)
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@@ -375,6 +377,23 @@ chmmr_postprocess (PELEMENT ElementPtr)
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GetCurrentVelocityComponents (&ShipElementPtr->velocity,
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GetCurrentVelocityComponents (&ShipElementPtr->velocity,
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&dx, &dy);
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&dx, &dy);
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GetElementStarShip (ShipElementPtr, &EnemyStarShipPtr);
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GetElementStarShip (ShipElementPtr, &EnemyStarShipPtr);
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#ifdef BUG_860_FIX
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// set the effected ship's speed flags
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current_speed = VelocitySquared (dx, dy);
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max_speed = VelocitySquared (WORLD_TO_VELOCITY (
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EnemyStarShipPtr->RaceDescPtr->characteristics.max_thrust),
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0);
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EnemyStarShipPtr->cur_status_flags &= ~(SHIP_AT_MAX_SPEED
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| SHIP_BEYOND_MAX_SPEED);
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if (current_speed > max_speed)
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EnemyStarShipPtr->cur_status_flags |= (SHIP_AT_MAX_SPEED
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| SHIP_BEYOND_MAX_SPEED);
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else if (current_speed == max_speed)
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EnemyStarShipPtr->cur_status_flags |= SHIP_AT_MAX_SPEED;
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#endif // BUG_860_FIX
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// add tractor beam graphical effects
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for (i = 0; i < NUM_SHADOWS; ++i)
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for (i = 0; i < NUM_SHADOWS; ++i)
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{
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{
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HELEMENT hShadow;
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HELEMENT hShadow;
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