Document why I cannot increase the moon count, at this time.
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@@ -74,7 +74,16 @@ enum
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#define MAX_SUNS 1
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#define MAX_SUNS 1
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#define MAX_PLANETS 16
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#define MAX_PLANETS 16
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#define MAX_MOONS 5
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// FIXME: (:ADAM) The moon count controls a lot more than just the maximum moons.
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// Changing this will redo where planets lie in orbits (angles), totally changing
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// the generated universe. I may have to split the generator functions into
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// "old and new", if I'm to preserve the goal of the original game being just
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// a plugin into the generic engine I'm pulling out of this.
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//
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// The goal is that no bits of the original game should be different, once
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// entirely "plugin-ified".
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#define MAX_MOONS 4
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#define MAP_BORDER_HEIGHT 5
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#define MAP_BORDER_HEIGHT 5
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#define SCAN_SCREEN_HEIGHT (SIS_SCREEN_HEIGHT - MAP_HEIGHT - MAP_BORDER_HEIGHT)
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#define SCAN_SCREEN_HEIGHT (SIS_SCREEN_HEIGHT - MAP_HEIGHT - MAP_BORDER_HEIGHT)
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