Use OpenGL types for OpenGL functions (from Nic)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1301 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -27,8 +27,8 @@ static SDL_Surface *scaled_display;
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static SDL_Surface *scaled_transition;
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static SDL_Surface *scaled_transition;
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static int ScreenFilterMode;
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static int ScreenFilterMode;
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static unsigned int DisplayTexture;
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static GLuint DisplayTexture;
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static unsigned int TransitionTexture;
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static GLuint TransitionTexture;
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static BOOLEAN scanlines;
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static BOOLEAN scanlines;
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static BOOLEAN upload_transitiontexture = FALSE;
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static BOOLEAN upload_transitiontexture = FALSE;
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