Fix for picking up talking pet after Umgah genocide - from Paxtez
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1071 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.3:
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- Fix for picking up talking pet after Umgah genocide - from Paxtez
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- MinGW compilation fixes - SvdB+Mika
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- Bilinear scaler is now faster, has 24bpp mode and uses regions -Alex
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- Accept CRLF line endings in .txt and .ts files - SvdB
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@@ -202,7 +202,16 @@ GenerateTalkingPet (BYTE control)
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ZapToUrquanEncounter ();
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else if (GET_GAME_STATE (UMGAH_ZOMBIE_BLOBBIES)
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&& !UmgahSurvivors)
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{
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// Defeated the zombie fleet.
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InitCommunication (TALKING_PET_CONVERSATION);
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}
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else if (!(ActivateStarShip (UMGAH_SHIP, SPHERE_TRACKING)))
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{
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// The Kohr-Ah have destroyed the Umgah, but the
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// talking pet survived.
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InitCommunication (TALKING_PET_CONVERSATION);
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}
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ReinitQueue (&GLOBAL (npc_built_ship_q));
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GetGroupInfo (0L, 0);
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