Defensive casting to silence clang warnings
This commit is contained in:
+22
-16
@@ -68,7 +68,7 @@ read_16 (void *fp, UWORD *v)
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static inline size_t
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read_16s (void *fp, SWORD *v)
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{
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return read_16 (fp, v);
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return read_16 (fp, (UWORD *) v);
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}
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static inline size_t
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@@ -93,7 +93,7 @@ read_32 (void *fp, DWORD *v)
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static inline size_t
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read_32s (void *fp, SDWORD *v)
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{
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return read_32 (fp, v);
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return read_32 (fp, (DWORD *) v);
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}
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static inline size_t
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@@ -103,6 +103,12 @@ read_a8 (void *fp, BYTE *ar, COUNT count)
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return ReadResFile (ar, 1, count, fp) == count;
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}
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static inline size_t
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read_a8s (void *fp, char *ar, COUNT count)
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{
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return read_a8(fp, (BYTE *) ar, count);
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}
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static inline size_t
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skip_8 (void *fp, COUNT count)
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{
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@@ -381,7 +387,7 @@ LoadSisState (SIS_STATE *SSPtr, void *fp)
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static BOOLEAN
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LoadSummary (SUMMARY_DESC *SummPtr, void *fp)
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{
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SDWORD magic;
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DWORD magic;
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DWORD nameSize = 0;
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if (!read_32s (fp, &magic))
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return FALSE;
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@@ -417,14 +423,14 @@ LoadSummary (SUMMARY_DESC *SummPtr, void *fp)
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if (nameSize < SAVE_NAME_SIZE)
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{
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if (read_a8 (fp, SummPtr->SaveName, nameSize) != 1)
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if (read_a8s (fp, SummPtr->SaveName, nameSize) != 1)
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return FALSE;
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SummPtr->SaveName[nameSize] = 0;
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}
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else
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{
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DWORD remaining = nameSize - SAVE_NAME_SIZE + 1;
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if (read_a8 (fp, SummPtr->SaveName, SAVE_NAME_SIZE-1) != 1)
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if (read_a8s (fp, SummPtr->SaveName, SAVE_NAME_SIZE-1) != 1)
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return FALSE;
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SummPtr->SaveName[SAVE_NAME_SIZE-1] = 0;
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if (skip_8 (fp, remaining) != 1)
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@@ -486,17 +492,17 @@ LoadGroupList (uio_Stream *fh, DWORD chunksize)
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{
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BYTE race_outer;
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IP_GROUP ip;
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read_8 (fh, &race_outer);
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read_16 (fh, &ip.group_counter);
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read_8 (fh, &ip.race_id);
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read_8 (fh, &ip.sys_loc);
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read_8 (fh, &ip.task);
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read_8 (fh, &ip.in_system);
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read_8 (fh, &ip.dest_loc);
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read_8 (fh, &ip.orbit_pos);
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read_8 (fh, &ip.group_id);
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read_16 (fh, &ip.loc.x);
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read_16 (fh, &ip.loc.y);
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read_8 (fh, &race_outer);
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read_16 (fh, &ip.group_counter);
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read_8 (fh, &ip.race_id);
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read_8 (fh, &ip.sys_loc);
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read_8 (fh, &ip.task);
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read_8 (fh, &ip.in_system);
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read_8 (fh, &ip.dest_loc);
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read_8 (fh, &ip.orbit_pos);
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read_8 (fh, &ip.group_id);
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read_16s (fh, &ip.loc.x);
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read_16s (fh, &ip.loc.y);
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swrite_8 (fp, race_outer);
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WriteIpGroup (fp, &ip);
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+1
-1
@@ -412,7 +412,7 @@ SaveSummary (const SUMMARY_DESC *SummPtr, void *fp)
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write_8 (fp, SummPtr->NumDevices);
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write_a8 (fp, SummPtr->ShipList, MAX_BUILT_SHIPS);
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write_a8 (fp, SummPtr->DeviceList, MAX_EXCLUSIVE_DEVICES);
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write_a8 (fp, SummPtr->SaveName, strlen(SummPtr->SaveName));
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write_a8 (fp, (BYTE *) SummPtr->SaveName, strlen(SummPtr->SaveName));
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}
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/* Save the Star Description chunk. This is not to be confused with
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@@ -1504,8 +1504,8 @@ SetGlobalOptions (GLOBALOPTS *opts)
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else
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NewGfxFlags &= ~TFB_GFXFLAGS_FULLSCREEN;
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res_PutBoolean ("config.scanlines", opts->scanlines);
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res_PutBoolean ("config.fullscreen", opts->fullscreen);
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res_PutBoolean ("config.scanlines", (BOOLEAN)opts->scanlines);
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res_PutBoolean ("config.fullscreen", (BOOLEAN)opts->fullscreen);
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if ((NewWidth != ScreenWidthActual) ||
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@@ -201,7 +201,7 @@ PacketHandler_Fleet(NetConnection *conn, const Packet_Fleet *packet) {
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// the ships it says it contains.
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log_add(log_Warning, "Invalid fleet size. Specified size is %d, "
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"actual size = %d",
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numShips, (len - sizeof packet) / sizeof(packet->ships[0]));
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numShips, (int) ((len - sizeof packet) / sizeof(packet->ships[0])));
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errno = EBADMSG;
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return -1;
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}
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@@ -578,7 +578,7 @@ PacketHandler_Checksum(NetConnection *conn, const Packet_Checksum *packet) {
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log_add(log_Warning, "NETPLAY: [%d] <== Received checksum "
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"for frame %u, while we only expect checksums on frames "
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"divisable by %u -- discarding.", conn->player,
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(unsigned int) frameNr, interval);
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(unsigned int) frameNr, (unsigned int) interval);
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return 0;
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// No need to close the connection; checksums are not
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// essential.
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@@ -593,7 +593,7 @@ PacketHandler_Checksum(NetConnection *conn, const Packet_Checksum *packet) {
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log_add(log_Warning, "NETPLAY: [%d] <== Received checksum "
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"for a frame too far in the future (frame %u, current "
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"is %u, input delay is %u) -- discarding.", conn->player,
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(unsigned int) frameNr, battleFrameCount, delay);
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(unsigned int) frameNr, (unsigned int) battleFrameCount, (unsigned int) delay);
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return 0;
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// No need to close the connection; checksums are not
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// essential.
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@@ -610,7 +610,7 @@ PacketHandler_Checksum(NetConnection *conn, const Packet_Checksum *packet) {
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log_add(log_Warning, "NETPLAY: [%d] <== Received checksum "
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"for a frame too far in the past (frame %u, current "
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"is %u, input delay is %u) -- discarding.", conn->player,
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(unsigned int) frameNr, battleFrameCount, delay);
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(unsigned int) frameNr, (unsigned int) battleFrameCount, (unsigned int) delay);
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return 0;
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// No need to close the connection; checksums are not
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// essential.
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