OpenAL sound code (default now instead of SDL_mixer), some misc fixes

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@141 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-10-24 00:52:51 +00:00
parent f8a08fc120
commit 4e0638ed08
25 changed files with 1461 additions and 68 deletions
+10 -6
View File
@@ -33,15 +33,19 @@ SDL-image
Homepage: http://www.libsdl.org/projects/SDL_image/
Download: http://www.libsdl.org/projects/SDL_image/release/
SDL-mixer
A sound mixing library used with SDL.
Homepage: http://www.libsdl.org/projects/SDL_mixer/
Download: http://www.libsdl.org/projects/SDL_mixer/release/
SDL-sound
A sound loader library used with SDL.
An audio format decoder library.
Homepage: http://www.icculus.org/SDL_sound/
Download: http://www.icculus.org/SDL_sound/downloads/
Win32 users maybe need to get few updated dll's from: http://www.cc.jyu.fi/~mimakole/sc2/sdl_sound_dlls.zip
If compiling this yourself, be sure ogg vorbis and libmikmod (or libmodplug) support is compiled in.
OpenAL
A cross-platform spatialized audio library.
Homepage: http://www.openal.org
Linux download via CVS: http://opensource.creative.com
Win32 SDK download: http://ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe
If you find these aren't enough, or if you know the names
of the corresponding RPM etc. packages, please report to