Use popup windows for disconnect messages.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2575 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -90,11 +90,14 @@ Bugs:
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to keep sync on games with a different resolution.
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- Both sides need identical battle frame rates. This value is not
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negotiated.
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- When melee selection is aborted, the remote player will be stuck.
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- If there are packets in the packet queue when a connection is closed,
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the callback that clears the queue isn't called in time.
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- When the player returns from the SuperMelee menu to the main menu,
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all open connections should be closed.
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- If one player closes the connection while the other player is selecting
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a ship to put in his fleet, or loading a fleet, the "Network Control"
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button won't be updated.
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- Per state data (in NetConnection.stateData) is unnecessarilly complicated.
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Putting all fields directly in NetConnection simplifies things a lot.
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It's not as generic, but this code won't be used elsewhere anyhow.
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Final actions:
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