Fixed small memory leak in BattleInputBuffers
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3544 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -108,9 +108,6 @@ uninitBattleInputBuffers(void)
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{
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BattleInputBuffer *bib;
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if (!(PlayerControl[player] & NETWORK_CONTROL))
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continue;
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bib = &battleInputBuffers[player];
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BattleInputBuffer_uninit(bib);
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}
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