Fixed small memory leak in BattleInputBuffers
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3544 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -108,9 +108,6 @@ uninitBattleInputBuffers(void)
|
|||||||
{
|
{
|
||||||
BattleInputBuffer *bib;
|
BattleInputBuffer *bib;
|
||||||
|
|
||||||
if (!(PlayerControl[player] & NETWORK_CONTROL))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bib = &battleInputBuffers[player];
|
bib = &battleInputBuffers[player];
|
||||||
BattleInputBuffer_uninit(bib);
|
BattleInputBuffer_uninit(bib);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user