Disambiguating the 'Response' identifiers

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2380 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2006-06-02 17:50:04 +00:00
parent a79934b257
commit 442b3cfba1
2 changed files with 53 additions and 53 deletions
+32 -32
View File
@@ -153,9 +153,9 @@ static LOCDATA druuge_desc =
static COUNT SlaveryCount = 0; static COUNT SlaveryCount = 0;
static void static void
ExitConversation (RESPONSE_REF Response) ExitConversation (RESPONSE_REF R)
{ {
if (PLAYER_SAID (Response, bye)) if (PLAYER_SAID (R, bye))
{ {
SET_GAME_STATE (BATTLE_SEGUE, 0); SET_GAME_STATE (BATTLE_SEGUE, 0);
@@ -199,7 +199,7 @@ ExitConversation (RESPONSE_REF Response)
else else
NPCPhrase (GOODBYE_FROM_SPACE); NPCPhrase (GOODBYE_FROM_SPACE);
} }
else /* if (Response == then_we_take_bomb) */ else /* if (R == then_we_take_bomb) */
{ {
SET_GAME_STATE (BATTLE_SEGUE, 1); SET_GAME_STATE (BATTLE_SEGUE, 1);
@@ -207,13 +207,13 @@ ExitConversation (RESPONSE_REF Response)
} }
} }
static void TradeWorld (RESPONSE_REF Response); static void TradeWorld (RESPONSE_REF R);
static void static void
Buy (RESPONSE_REF Response) Buy (RESPONSE_REF R)
{ {
if (PLAYER_SAID (Response, want_to_buy) if (PLAYER_SAID (R, want_to_buy)
|| PLAYER_SAID (Response, im_ready_to_buy)) || PLAYER_SAID (R, im_ready_to_buy))
{ {
NPCPhrase (READY_TO_SELL); NPCPhrase (READY_TO_SELL);
if (!GET_GAME_STATE (ROSY_SPHERE)) if (!GET_GAME_STATE (ROSY_SPHERE))
@@ -226,7 +226,7 @@ Buy (RESPONSE_REF Response)
SET_GAME_STATE (KNOW_DRUUGE_SLAVERS, 3); SET_GAME_STATE (KNOW_DRUUGE_SLAVERS, 3);
} }
else if (PLAYER_SAID (Response, buy_druuge_ship)) else if (PLAYER_SAID (R, buy_druuge_ship))
{ {
#define SHIP_CREW_COST 100 #define SHIP_CREW_COST 100
if (GLOBAL_SIS (CrewEnlisted) < SHIP_CREW_COST) if (GLOBAL_SIS (CrewEnlisted) < SHIP_CREW_COST)
@@ -245,7 +245,7 @@ Buy (RESPONSE_REF Response)
} }
} }
#define ARTIFACT_CREW_COST 100 #define ARTIFACT_CREW_COST 100
else if (PLAYER_SAID (Response, buy_rosy_sphere)) else if (PLAYER_SAID (R, buy_rosy_sphere))
{ {
if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST) if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST)
NPCPhrase (NOT_ENOUGH_CREW); NPCPhrase (NOT_ENOUGH_CREW);
@@ -261,7 +261,7 @@ Buy (RESPONSE_REF Response)
NPCPhrase (BOUGHT_SPHERE); NPCPhrase (BOUGHT_SPHERE);
} }
} }
else if (PLAYER_SAID (Response, buy_art_1)) else if (PLAYER_SAID (R, buy_art_1))
{ {
if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST) if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST)
NPCPhrase (NOT_ENOUGH_CREW); NPCPhrase (NOT_ENOUGH_CREW);
@@ -276,7 +276,7 @@ Buy (RESPONSE_REF Response)
NPCPhrase (BOUGHT_ART_1); NPCPhrase (BOUGHT_ART_1);
} }
} }
else if (PLAYER_SAID (Response, buy_art_2)) else if (PLAYER_SAID (R, buy_art_2))
{ {
if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST) if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST)
NPCPhrase (NOT_ENOUGH_CREW); NPCPhrase (NOT_ENOUGH_CREW);
@@ -291,7 +291,7 @@ Buy (RESPONSE_REF Response)
NPCPhrase (BOUGHT_ART_2); NPCPhrase (BOUGHT_ART_2);
} }
} }
else if (PLAYER_SAID (Response, buy_fuel)) else if (PLAYER_SAID (R, buy_fuel))
{ {
#define FUEL_CREW_COST 10 #define FUEL_CREW_COST 10
if (GLOBAL_SIS (CrewEnlisted) < FUEL_CREW_COST) if (GLOBAL_SIS (CrewEnlisted) < FUEL_CREW_COST)
@@ -485,16 +485,16 @@ DoTransaction (RESPONSE_REF R)
} }
static void static void
Sell (RESPONSE_REF Response) Sell (RESPONSE_REF R)
{ {
RESPONSE_FUNC RespFunc; RESPONSE_FUNC RespFunc;
if (PLAYER_SAID (Response, want_to_sell)) if (PLAYER_SAID (R, want_to_sell))
NPCPhrase (READY_TO_BUY); NPCPhrase (READY_TO_BUY);
else if (PLAYER_SAID (Response, no_way) else if (PLAYER_SAID (R, no_way)
|| PLAYER_SAID (Response, way)) || PLAYER_SAID (R, way))
{ {
if (PLAYER_SAID (Response, no_way)) if (PLAYER_SAID (R, no_way))
NPCPhrase (OK_REGULAR_DEAL); NPCPhrase (OK_REGULAR_DEAL);
else else
{ {
@@ -505,12 +505,12 @@ Sell (RESPONSE_REF Response)
DoTransaction (LastResponse); DoTransaction (LastResponse);
} }
else if (PLAYER_SAID (Response, sell_maidens) else if (PLAYER_SAID (R, sell_maidens)
|| PLAYER_SAID (Response, sell_fragments) || PLAYER_SAID (R, sell_fragments)
|| PLAYER_SAID (Response, sell_caster) || PLAYER_SAID (R, sell_caster)
|| PLAYER_SAID (Response, sell_spawner)) || PLAYER_SAID (R, sell_spawner))
{ {
DoTransaction (Response); DoTransaction (R);
} }
if (!GET_GAME_STATE (ROSY_SPHERE)) if (!GET_GAME_STATE (ROSY_SPHERE))
@@ -563,9 +563,9 @@ ExplainSlaveTrade (RESPONSE_REF R)
} }
static void static void
TradeWorld (RESPONSE_REF Response) TradeWorld (RESPONSE_REF R)
{ {
if (PLAYER_SAID (Response, whats_up_at_trade_world)) if (PLAYER_SAID (R, whats_up_at_trade_world))
{ {
BYTE NumVisits; BYTE NumVisits;
@@ -593,11 +593,11 @@ TradeWorld (RESPONSE_REF Response)
SET_GAME_STATE (DRUUGE_HOME_INFO, NumVisits); SET_GAME_STATE (DRUUGE_HOME_INFO, NumVisits);
DISABLE_PHRASE (whats_up_at_trade_world); DISABLE_PHRASE (whats_up_at_trade_world);
} }
else if (PLAYER_SAID (Response, done_selling)) else if (PLAYER_SAID (R, done_selling))
NPCPhrase (OK_DONE_SELLING); NPCPhrase (OK_DONE_SELLING);
else if (PLAYER_SAID (Response, done_buying)) else if (PLAYER_SAID (R, done_buying))
NPCPhrase (OK_DONE_BUYING); NPCPhrase (OK_DONE_BUYING);
else if (PLAYER_SAID (Response, i_will_never_trade_crew)) else if (PLAYER_SAID (R, i_will_never_trade_crew))
NPCPhrase (YOUR_LOSS); NPCPhrase (YOUR_LOSS);
if (PHRASE_ENABLED (whats_up_at_trade_world)) if (PHRASE_ENABLED (whats_up_at_trade_world))
@@ -613,14 +613,14 @@ TradeWorld (RESPONSE_REF Response)
} }
static void static void
BombAmbush (RESPONSE_REF Response) BombAmbush (RESPONSE_REF R)
{ {
if (PLAYER_SAID (Response, whats_up_at_bomb_planet)) if (PLAYER_SAID (R, whats_up_at_bomb_planet))
{ {
NPCPhrase (GEN_INFO_AT_BOMB_PLANET); NPCPhrase (GEN_INFO_AT_BOMB_PLANET);
SET_GAME_STATE (BOMB_VISITS, 2); SET_GAME_STATE (BOMB_VISITS, 2);
} }
else if (PLAYER_SAID (Response, we_get_bomb)) else if (PLAYER_SAID (R, we_get_bomb))
{ {
NPCPhrase (NOT_GET_BOMB); NPCPhrase (NOT_GET_BOMB);
SET_GAME_STATE (BOMB_VISITS, 3); SET_GAME_STATE (BOMB_VISITS, 3);
@@ -642,9 +642,9 @@ BombAmbush (RESPONSE_REF Response)
} }
static void static void
Space (RESPONSE_REF Response) Space (RESPONSE_REF R)
{ {
if (PLAYER_SAID (Response, whats_up_in_space)) if (PLAYER_SAID (R, whats_up_in_space))
{ {
BYTE NumVisits; BYTE NumVisits;
+21 -21
View File
@@ -94,42 +94,42 @@ static LOCDATA ilwrath_desc =
}; };
static void static void
CombatIsInevitable (RESPONSE_REF Response) CombatIsInevitable (RESPONSE_REF R)
{ {
SET_GAME_STATE (BATTLE_SEGUE, 1); SET_GAME_STATE (BATTLE_SEGUE, 1);
if (PLAYER_SAID (Response, you_are_weak)) if (PLAYER_SAID (R, you_are_weak))
NPCPhrase (STRENGTH_NOT_ALL); NPCPhrase (STRENGTH_NOT_ALL);
else if (PLAYER_SAID (Response, slay_by_thousands)) else if (PLAYER_SAID (R, slay_by_thousands))
NPCPhrase (NO_SLAY_BY_THOUSANDS); NPCPhrase (NO_SLAY_BY_THOUSANDS);
else if (PLAYER_SAID (Response, ease_up)) else if (PLAYER_SAID (R, ease_up))
NPCPhrase (NO_EASE_UP); NPCPhrase (NO_EASE_UP);
else if (PLAYER_SAID (Response, bye_space)) else if (PLAYER_SAID (R, bye_space))
NPCPhrase (GOODBYE_AND_DIE_SPACE); NPCPhrase (GOODBYE_AND_DIE_SPACE);
else if (PLAYER_SAID (Response, bye_homeworld)) else if (PLAYER_SAID (R, bye_homeworld))
NPCPhrase (GOODBYE_AND_DIE_HOMEWORLD); NPCPhrase (GOODBYE_AND_DIE_HOMEWORLD);
else if (PLAYER_SAID (Response, want_peace)) else if (PLAYER_SAID (R, want_peace))
NPCPhrase (NO_PEACE); NPCPhrase (NO_PEACE);
else if (PLAYER_SAID (Response, want_alliance)) else if (PLAYER_SAID (R, want_alliance))
NPCPhrase (NO_ALLIANCE); NPCPhrase (NO_ALLIANCE);
else if (PLAYER_SAID (Response, but_evil_is_defined)) else if (PLAYER_SAID (R, but_evil_is_defined))
NPCPhrase (DONT_CONFUSE_US); NPCPhrase (DONT_CONFUSE_US);
else if (PLAYER_SAID (Response, bye_gods)) else if (PLAYER_SAID (R, bye_gods))
{ {
NPCPhrase (GOODBYE_GODS); NPCPhrase (GOODBYE_GODS);
SET_GAME_STATE (BATTLE_SEGUE, 0); SET_GAME_STATE (BATTLE_SEGUE, 0);
} }
if (PLAYER_SAID (Response, whats_up)) if (PLAYER_SAID (R, whats_up))
{ {
NPCPhrase (GENERAL_INFO); NPCPhrase (GENERAL_INFO);
Response (bye, CombatIsInevitable); Response (bye, CombatIsInevitable);
} }
else if (PLAYER_SAID (Response, whats_up_space_1) else if (PLAYER_SAID (R, whats_up_space_1)
|| PLAYER_SAID (Response, whats_up_space_2) || PLAYER_SAID (R, whats_up_space_2)
|| PLAYER_SAID (Response, whats_up_space_3) || PLAYER_SAID (R, whats_up_space_3)
|| PLAYER_SAID (Response, whats_up_space_4) || PLAYER_SAID (R, whats_up_space_4)
|| PLAYER_SAID (Response, whats_up_space_5)) || PLAYER_SAID (R, whats_up_space_5))
{ {
BYTE NumVisits; BYTE NumVisits;
@@ -157,15 +157,15 @@ CombatIsInevitable (RESPONSE_REF Response)
} }
else else
{ {
if (PLAYER_SAID (Response, bye)) if (PLAYER_SAID (R, bye))
NPCPhrase (GOODBYE_AND_DIE); NPCPhrase (GOODBYE_AND_DIE);
else if (PLAYER_SAID (Response, where_you_come_from)) else if (PLAYER_SAID (R, where_you_come_from))
NPCPhrase (CAME_FROM); NPCPhrase (CAME_FROM);
if (PLAYER_SAID (Response, it_will_be_a_pleasure)) if (PLAYER_SAID (R, it_will_be_a_pleasure))
NPCPhrase (WHO_BLASTS_WHO); NPCPhrase (WHO_BLASTS_WHO);
if (PLAYER_SAID (Response, surrender)) if (PLAYER_SAID (R, surrender))
NPCPhrase (NO_SURRENDER); NPCPhrase (NO_SURRENDER);
if (PLAYER_SAID (Response, be_reasonable)) if (PLAYER_SAID (R, be_reasonable))
NPCPhrase (NOT_REASONABLE); NPCPhrase (NOT_REASONABLE);
} }
} }