Disambiguating the 'Response' identifiers
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2380 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -153,9 +153,9 @@ static LOCDATA druuge_desc =
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static COUNT SlaveryCount = 0;
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static void
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ExitConversation (RESPONSE_REF Response)
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ExitConversation (RESPONSE_REF R)
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{
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if (PLAYER_SAID (Response, bye))
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if (PLAYER_SAID (R, bye))
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{
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SET_GAME_STATE (BATTLE_SEGUE, 0);
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@@ -199,7 +199,7 @@ ExitConversation (RESPONSE_REF Response)
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else
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NPCPhrase (GOODBYE_FROM_SPACE);
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}
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else /* if (Response == then_we_take_bomb) */
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else /* if (R == then_we_take_bomb) */
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{
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SET_GAME_STATE (BATTLE_SEGUE, 1);
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@@ -207,13 +207,13 @@ ExitConversation (RESPONSE_REF Response)
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}
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}
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static void TradeWorld (RESPONSE_REF Response);
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static void TradeWorld (RESPONSE_REF R);
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static void
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Buy (RESPONSE_REF Response)
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Buy (RESPONSE_REF R)
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{
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if (PLAYER_SAID (Response, want_to_buy)
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|| PLAYER_SAID (Response, im_ready_to_buy))
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if (PLAYER_SAID (R, want_to_buy)
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|| PLAYER_SAID (R, im_ready_to_buy))
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{
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NPCPhrase (READY_TO_SELL);
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if (!GET_GAME_STATE (ROSY_SPHERE))
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@@ -226,7 +226,7 @@ Buy (RESPONSE_REF Response)
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SET_GAME_STATE (KNOW_DRUUGE_SLAVERS, 3);
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}
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else if (PLAYER_SAID (Response, buy_druuge_ship))
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else if (PLAYER_SAID (R, buy_druuge_ship))
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{
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#define SHIP_CREW_COST 100
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if (GLOBAL_SIS (CrewEnlisted) < SHIP_CREW_COST)
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@@ -245,7 +245,7 @@ Buy (RESPONSE_REF Response)
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}
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}
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#define ARTIFACT_CREW_COST 100
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else if (PLAYER_SAID (Response, buy_rosy_sphere))
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else if (PLAYER_SAID (R, buy_rosy_sphere))
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{
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if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST)
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NPCPhrase (NOT_ENOUGH_CREW);
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@@ -261,7 +261,7 @@ Buy (RESPONSE_REF Response)
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NPCPhrase (BOUGHT_SPHERE);
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}
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}
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else if (PLAYER_SAID (Response, buy_art_1))
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else if (PLAYER_SAID (R, buy_art_1))
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{
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if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST)
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NPCPhrase (NOT_ENOUGH_CREW);
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@@ -276,7 +276,7 @@ Buy (RESPONSE_REF Response)
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NPCPhrase (BOUGHT_ART_1);
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}
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}
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else if (PLAYER_SAID (Response, buy_art_2))
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else if (PLAYER_SAID (R, buy_art_2))
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{
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if (GLOBAL_SIS (CrewEnlisted) < ARTIFACT_CREW_COST)
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NPCPhrase (NOT_ENOUGH_CREW);
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@@ -291,7 +291,7 @@ Buy (RESPONSE_REF Response)
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NPCPhrase (BOUGHT_ART_2);
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}
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}
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else if (PLAYER_SAID (Response, buy_fuel))
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else if (PLAYER_SAID (R, buy_fuel))
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{
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#define FUEL_CREW_COST 10
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if (GLOBAL_SIS (CrewEnlisted) < FUEL_CREW_COST)
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@@ -485,16 +485,16 @@ DoTransaction (RESPONSE_REF R)
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}
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static void
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Sell (RESPONSE_REF Response)
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Sell (RESPONSE_REF R)
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{
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RESPONSE_FUNC RespFunc;
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if (PLAYER_SAID (Response, want_to_sell))
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if (PLAYER_SAID (R, want_to_sell))
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NPCPhrase (READY_TO_BUY);
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else if (PLAYER_SAID (Response, no_way)
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|| PLAYER_SAID (Response, way))
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else if (PLAYER_SAID (R, no_way)
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|| PLAYER_SAID (R, way))
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{
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if (PLAYER_SAID (Response, no_way))
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if (PLAYER_SAID (R, no_way))
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NPCPhrase (OK_REGULAR_DEAL);
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else
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{
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@@ -505,12 +505,12 @@ Sell (RESPONSE_REF Response)
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DoTransaction (LastResponse);
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}
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else if (PLAYER_SAID (Response, sell_maidens)
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|| PLAYER_SAID (Response, sell_fragments)
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|| PLAYER_SAID (Response, sell_caster)
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|| PLAYER_SAID (Response, sell_spawner))
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else if (PLAYER_SAID (R, sell_maidens)
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|| PLAYER_SAID (R, sell_fragments)
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|| PLAYER_SAID (R, sell_caster)
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|| PLAYER_SAID (R, sell_spawner))
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{
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DoTransaction (Response);
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DoTransaction (R);
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}
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if (!GET_GAME_STATE (ROSY_SPHERE))
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@@ -563,9 +563,9 @@ ExplainSlaveTrade (RESPONSE_REF R)
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}
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static void
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TradeWorld (RESPONSE_REF Response)
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TradeWorld (RESPONSE_REF R)
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{
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if (PLAYER_SAID (Response, whats_up_at_trade_world))
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if (PLAYER_SAID (R, whats_up_at_trade_world))
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{
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BYTE NumVisits;
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@@ -593,11 +593,11 @@ TradeWorld (RESPONSE_REF Response)
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SET_GAME_STATE (DRUUGE_HOME_INFO, NumVisits);
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DISABLE_PHRASE (whats_up_at_trade_world);
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}
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else if (PLAYER_SAID (Response, done_selling))
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else if (PLAYER_SAID (R, done_selling))
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NPCPhrase (OK_DONE_SELLING);
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else if (PLAYER_SAID (Response, done_buying))
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else if (PLAYER_SAID (R, done_buying))
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NPCPhrase (OK_DONE_BUYING);
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else if (PLAYER_SAID (Response, i_will_never_trade_crew))
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else if (PLAYER_SAID (R, i_will_never_trade_crew))
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NPCPhrase (YOUR_LOSS);
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if (PHRASE_ENABLED (whats_up_at_trade_world))
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@@ -613,14 +613,14 @@ TradeWorld (RESPONSE_REF Response)
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}
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static void
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BombAmbush (RESPONSE_REF Response)
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BombAmbush (RESPONSE_REF R)
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{
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if (PLAYER_SAID (Response, whats_up_at_bomb_planet))
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if (PLAYER_SAID (R, whats_up_at_bomb_planet))
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{
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NPCPhrase (GEN_INFO_AT_BOMB_PLANET);
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SET_GAME_STATE (BOMB_VISITS, 2);
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}
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else if (PLAYER_SAID (Response, we_get_bomb))
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else if (PLAYER_SAID (R, we_get_bomb))
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{
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NPCPhrase (NOT_GET_BOMB);
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SET_GAME_STATE (BOMB_VISITS, 3);
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@@ -642,9 +642,9 @@ BombAmbush (RESPONSE_REF Response)
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}
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static void
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Space (RESPONSE_REF Response)
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Space (RESPONSE_REF R)
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{
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if (PLAYER_SAID (Response, whats_up_in_space))
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if (PLAYER_SAID (R, whats_up_in_space))
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{
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BYTE NumVisits;
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@@ -94,42 +94,42 @@ static LOCDATA ilwrath_desc =
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};
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static void
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CombatIsInevitable (RESPONSE_REF Response)
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CombatIsInevitable (RESPONSE_REF R)
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{
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SET_GAME_STATE (BATTLE_SEGUE, 1);
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if (PLAYER_SAID (Response, you_are_weak))
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if (PLAYER_SAID (R, you_are_weak))
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NPCPhrase (STRENGTH_NOT_ALL);
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else if (PLAYER_SAID (Response, slay_by_thousands))
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else if (PLAYER_SAID (R, slay_by_thousands))
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NPCPhrase (NO_SLAY_BY_THOUSANDS);
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else if (PLAYER_SAID (Response, ease_up))
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else if (PLAYER_SAID (R, ease_up))
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NPCPhrase (NO_EASE_UP);
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else if (PLAYER_SAID (Response, bye_space))
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else if (PLAYER_SAID (R, bye_space))
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NPCPhrase (GOODBYE_AND_DIE_SPACE);
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else if (PLAYER_SAID (Response, bye_homeworld))
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else if (PLAYER_SAID (R, bye_homeworld))
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NPCPhrase (GOODBYE_AND_DIE_HOMEWORLD);
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else if (PLAYER_SAID (Response, want_peace))
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else if (PLAYER_SAID (R, want_peace))
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NPCPhrase (NO_PEACE);
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else if (PLAYER_SAID (Response, want_alliance))
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else if (PLAYER_SAID (R, want_alliance))
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NPCPhrase (NO_ALLIANCE);
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else if (PLAYER_SAID (Response, but_evil_is_defined))
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else if (PLAYER_SAID (R, but_evil_is_defined))
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NPCPhrase (DONT_CONFUSE_US);
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else if (PLAYER_SAID (Response, bye_gods))
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else if (PLAYER_SAID (R, bye_gods))
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{
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NPCPhrase (GOODBYE_GODS);
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SET_GAME_STATE (BATTLE_SEGUE, 0);
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}
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if (PLAYER_SAID (Response, whats_up))
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if (PLAYER_SAID (R, whats_up))
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{
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NPCPhrase (GENERAL_INFO);
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Response (bye, CombatIsInevitable);
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}
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else if (PLAYER_SAID (Response, whats_up_space_1)
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|| PLAYER_SAID (Response, whats_up_space_2)
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|| PLAYER_SAID (Response, whats_up_space_3)
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|| PLAYER_SAID (Response, whats_up_space_4)
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|| PLAYER_SAID (Response, whats_up_space_5))
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else if (PLAYER_SAID (R, whats_up_space_1)
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|| PLAYER_SAID (R, whats_up_space_2)
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|| PLAYER_SAID (R, whats_up_space_3)
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|| PLAYER_SAID (R, whats_up_space_4)
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|| PLAYER_SAID (R, whats_up_space_5))
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{
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BYTE NumVisits;
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@@ -157,15 +157,15 @@ CombatIsInevitable (RESPONSE_REF Response)
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}
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else
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{
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if (PLAYER_SAID (Response, bye))
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if (PLAYER_SAID (R, bye))
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NPCPhrase (GOODBYE_AND_DIE);
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else if (PLAYER_SAID (Response, where_you_come_from))
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else if (PLAYER_SAID (R, where_you_come_from))
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NPCPhrase (CAME_FROM);
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if (PLAYER_SAID (Response, it_will_be_a_pleasure))
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if (PLAYER_SAID (R, it_will_be_a_pleasure))
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NPCPhrase (WHO_BLASTS_WHO);
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if (PLAYER_SAID (Response, surrender))
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if (PLAYER_SAID (R, surrender))
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NPCPhrase (NO_SURRENDER);
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if (PLAYER_SAID (Response, be_reasonable))
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if (PLAYER_SAID (R, be_reasonable))
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NPCPhrase (NOT_REASONABLE);
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}
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}
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