Major rewrite of SwapBuffers routines.
This rewrite abstracts out all screen compositing code into sdl_common.c and treats pure and OpenGL modes as backends. This should make fixing compositor bugs easier in the future, as well as providing alternate rendering forms for weaker cards if necessary. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2653 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.7:
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- Major rewrite of the SwapBuffers commands -- screen compositing logic
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has all been abstracted out into sdl_common.c instead of being
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nearly-duplicated in opengl.c and pure.c - Michael
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- --- 0.6.1 maintenance release occurred at this point ---
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- The Unicode Private Use Area is no longer considered printable. This
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is a stopgap to handle unusual behavior with text entry under OS X.
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See bug #942 for more details - Michael
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