Fixed ship picking order after a simultaneous destruction: a dead winner (e.g. Shofixti) is kept alive longer than its dead opponent; in a tie, readyForBattleEnd() is called once per frame for the first ship found dead (currentDeadSide guard removed); fixes bugs #1087, #1088

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3551 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2010-07-11 00:22:27 +00:00
parent 871fea4f9c
commit 3fe05b2562
5 changed files with 117 additions and 38 deletions
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Changes towards version 0.7:
- Fixed ship picking order after a simultaneous destruction, e.g.
Shofixti picks last after Glory device (bugs #1087, #1088) - Alex
- Game no longer locks up after quickly escaping melee (bug #1003) - Alex
- Reset input delay upon leaving Supermelee (bug #1022) - Alex
- Properly account for simultaneous destruction of last ships