Fixed ship picking order after a simultaneous destruction: a dead winner (e.g. Shofixti) is kept alive longer than its dead opponent; in a tie, readyForBattleEnd() is called once per frame for the first ship found dead (currentDeadSide guard removed); fixes bugs #1087, #1088
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3551 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.7:
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- Fixed ship picking order after a simultaneous destruction, e.g.
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Shofixti picks last after Glory device (bugs #1087, #1088) - Alex
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- Game no longer locks up after quickly escaping melee (bug #1003) - Alex
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- Reset input delay upon leaving Supermelee (bug #1022) - Alex
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- Properly account for simultaneous destruction of last ships
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